Hello Oakhearts team,
I doubt I can offer you enough time or skills to be full-fledged team member, but I do want to contribute to your worthy project. So here is an offer:
Feel free to PM or email me on any subject related to sailing gameplay, the behavior and graphical appearance of sails/rigging, vessel performance in different weather conditions, etc. Just name the subject and I will provide you with a short writeup and sources, or test a given feature and provide realism-based critique.
I may also be able to help with general issues of naval architecture, naval procedure and gunnery, although here I will rely on some of my other internet acquaintances, who can boast specialist knowledge.
I won't claim any particular credentials, just link you to an example of my efforts in the development of another game. (By which I mean, shamelessly bugging the devs so they make the beautiful entertainment product I dream about.) If you follow some of the links there you will see some of the design documents I can put together for you if you need it. Maturin's Big Thread of Sails - Combat mechanics discussions
This is just an ongoing offer. Feel free to ignore it now and write back in six months when the development process has reached the proper stage to think about things.
I doubt I can offer you enough time or skills to be full-fledged team member, but I do want to contribute to your worthy project. So here is an offer:
Feel free to PM or email me on any subject related to sailing gameplay, the behavior and graphical appearance of sails/rigging, vessel performance in different weather conditions, etc. Just name the subject and I will provide you with a short writeup and sources, or test a given feature and provide realism-based critique.
I may also be able to help with general issues of naval architecture, naval procedure and gunnery, although here I will rely on some of my other internet acquaintances, who can boast specialist knowledge.
I won't claim any particular credentials, just link you to an example of my efforts in the development of another game. (By which I mean, shamelessly bugging the devs so they make the beautiful entertainment product I dream about.) If you follow some of the links there you will see some of the design documents I can put together for you if you need it. Maturin's Big Thread of Sails - Combat mechanics discussions
This is just an ongoing offer. Feel free to ignore it now and write back in six months when the development process has reached the proper stage to think about things.