• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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    New Islands Mod

    I see. Do you have a suggestion, or is this something you've already accomplished? I'm still trying to figure out what the floorplan, er deckplan, should be. I found a nice cutaway illustration of the Surprise and it makes me want to add fun stuff like a manger and head at the fore and a grog...
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    New Islands Mod

    screwface: Those are the smaller cabin models from the Sea Legends mod right? I have a copy of all those I got months ago and I'm about to start trying once again, like last year, to link all the decks into one single coherent ship interior you can walk around in, interact with your crew, etc...
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    My experiences with playing the newest Modpack

    Yes but how to handle this in the code I mean? Have a little icon with a pillow and zome z's pop up near the bed?
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    Apothecary Mod changes

    The skills are kind of lame, how anyone can do anything and they can all just get big beefy stats whoever they are. And I've never really noticed whether what an officer says he is is reflected at all in the distribution of his skills... though I'm made to understand it's now possible to find a...
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    Apothecary Mod changes

    Jack D. : Tobacco's a good idea... I've been wondering how to put that into the game beyond just hauling it around... Could a secondary tier be put into the cargo function, into which you place cargo meant for crew consumption? That way you drop some rum, wheat, meat (hopefully sometime)...
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    My experiences with playing the newest Modpack

    Petros: That's a good idea, I hadn't thought of that. I guess the tattoos can't be treated as items in the same way as the baubles and weapons.... so since it's also the easiest way to handle the tattoos, let's stick with your change. I don't know why a player would want to remove the tattoos...
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    Tool for making characters and converting VRML files to gm

    It's a great feature, but I will never be able to use it because I just cannot for the life of me make my modelling software do what I want it to do. I've been using the tool -as- a modelling program, insofar as it is capable of seperating model elements, resizing, etc. I played around with it...
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    My experiences with playing the newest Modpack

    CCC: Awesome, can't wait. Also: I might like to make special hidden places to encounter these traders, like trapdoors and backdoors of regular shops. Pieter: Oh good. Ammo mod's not done yet though, you say? What else has to be added? I notice my braces of pistols aren't included in the mod...
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    Apothecary Mod changes

    Funny, it's true that I don't even play the game all that much anymore, though I am trying to do that more than modding since I have to catch up with a slew of recent changes. But it -has- been ages since I actually beat the game... My old games usually end up crashing so much I give up and...
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    Tool for making characters and converting VRML files to gm

    I cannot figure out how to edit the patch, Inez. With the old versions of the tool, I could just drag the lines around... how does it work now? (I should probably read the instructions first and see if it's in there, but I prefer to go right to the source...) Thx
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    Apothecary Mod changes

    Rad and everyone: I'm also starting to wonder about these little red bottles everywhere... they just seem too common for such an exotic, mysterious concoction. What I have in mind instead is two things: Having to buy or catch food on your own - apples, lizards, rats... It'd be nice to add some...
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    My experiences with playing the newest Modpack

    ok now on to the unincorporated mods at Pieter's page: Ammo is a great idea and it's well done. I like that you can't always just use the biggest and best gun because you have to have the right ammo for it; and this sends you searching around for practical items in chests and off dead guys...
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    My experiences with playing the newest Modpack

    I'll be brief coz my computer crashed last time I was trying to detail some good and bad. In general though I love all the new stuff, animations and music and gameplay... breathed new life into the game yet again: + New character models, in-game name change, ship surrender, new locations, and...
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    Apothecary Mod changes

    I do like your suggestions though Rad, especially since they have some realistic/historical basis. Would you like to change a few of the names in the mod and keep a few of the others according to the books? It's up to you.
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    Voyage Century using the same file formats as POTC

    Oh gosh there are a ttooonnn of animals in here, I'm seeing foxes and snakes and bats and wasps and scorpions and bears and boars and horses drawing carriages and turtles... um, and minotaurs and rock monsters and Shivas and Santa Clause... man what a friggin' wierd game.
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    Apothecary Mod changes

    I could make the changes when I update this; or since you've got your finger on the mod, Rad, you might. I found something interesting though by searching Google for the medicines in question: <a href="http://www.alia.org.au/%7Ekwebb/Maturin/index.html"...
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    Voyage Century using the same file formats as POTC

    It's the weapons I'm most interested in. I haven't gotten to see them all yet but so far - halberds and wicked spears, oh my. Shouldn't be too hard... The game uses a lot of the same files/filenames as PotC, I wonder why that is. Even the icons look like they were painted by the same people...
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    My experiences with playing the newest Modpack

    I just played all the newest stuff last night for the first time time in ages. Funny how the added material is larger than the game itself... Really loved it all though. I didn't play long but long enough to see the new interface, in-game name change (though it reset when I died), the...
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    Apothecary Mod changes

    ha ha. I just took the names of all those supposed medicinal substances from the Master & Commander series, I don't know if they're real or not. Maybe they were real centuries ago; they just sound obscure and archaeic-medicinal enough, plus I don't know of any real drugs that will increase your...
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    Voyage Century using the same file formats as POTC

    OK so I am set up with a not--sucks-too-horribly-much wireless at home now and I spent like a bazillion hours downloading the game and it's really something. I'm seeing spears and things... I think I'd love to just play the game as-is, if it'll let me, but also i am going to see what I could...
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