• New Horizons on Maelstrom
    Maelstrom New Horizons


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Search results

  1. A

    Included in Build Distinguish between different playstyles

    thanks for the discussion, i can't wait to try out any modification scripts you guys have :)
  2. A

    Not a Bug Captured Captains shown 0 salary but in fact cost money

    here it is, i have quite a lot of hired-off captains.
  3. A

    Not a Bug Captured Captains shown 0 salary but in fact cost money

    sorry, i meant those i hired right off at the cabin avoiding the fight.
  4. A

    Not a Bug Captured Captains shown 0 salary but in fact cost money

    zero salary is shown for all the captured captains on F2
  5. A

    Not a Bug Captured Captains shown 0 salary but in fact cost money

    oh really? i thought the price is upon initial negotiation... anywhere to check this?
  6. A

    Not a Bug Captured Captains shown 0 salary but in fact cost money

    it adds to monthly payment.
  7. A

    Included in Build Distinguish between different playstyles

    thanks so much for checking :)
  8. A

    Included in Build Distinguish between different playstyles

    So here's the save. The relations is +1, first level land grant. total land = 4600. first, fight french on land, then auto jump to sea for an sea battle with french. Then the relations should down to -61. Total land is still 4600.
  9. A

    Abandoned Asynchronous Multi-player Simulation

    so are there textfiles where the parameters for character generation and ship generation comes from? this could be a good start as they can be easily version controlled. Then one might just need to F11 or something ...
  10. A

    Abandoned Asynchronous Multi-player Simulation

    I saw random captains with crew walking around, and they are generated. The idea here is to use a text file for initialize NPC captains based on real play (of other human players). The data could be transferred asynchronously by setting up a folder sharing service (such as onedrive/dropbox). A...
  11. A

    Included in Build Distinguish between different playstyles

    btw, what's the use of personal wealth? is there some settlement upgrade or something that i cannot use crew money on?
  12. A

    Included in Build Distinguish between different playstyles

    not sure if it's the story line makes France hostile to me or just the attacking of french ships making the relations low enough to break allegiance. but if the latter is the case, then the land should be confiscated no?
  13. A

    Included in Build Distinguish between different playstyles

    in short, what happened is that I got LoM and first promotion with land grant from France in the Assasin's universe. Then i got mission to sink/capture French ships from the plot. Then when i did, France became hostile to me, but my land didn't decrease.
  14. A

    Included in Build Challenging to Steal from Item Traders and Town Guards

    the mugged merchant returning to store location would be nice. In fact, the wandering mugged merchant got level increase after i mugged him... so that could be a compensation for him, and his cash and goods restore slowly.
  15. A

    Included in Build Challenging to Steal from Item Traders and Town Guards

    maybe a quick fix is to have one squad from each door so to make it difficult to run away alive easily.
  16. A

    Included in Build Challenging to Steal from Item Traders and Town Guards

    as title, so robbing a merchant should be more difficult than rob and run to nearest gate.
  17. A

    Included in Build Challenging to Steal from Item Traders and Town Guards

    There's a leeway... The doors are not locked, so you can easily avoid combat by running away. Please lock the doors until battle is cleared. (easy fix?)
  18. A

    Poll Your Preferred Gameplay Style

    mug a street merchant when you need cash and gears...minimal hit on reputation... Oh, preferred style: helping a nation to grow rich and powerful. perhaps as a merchant i can contribute to military expenses and improvement of national fleets, as a privateer sink ships and block ports and do...
  19. A

    Included in Build Distinguish between different playstyles

    void RemoveLandFromCharacterNation(ref _refCharacter, int iNation) { if (iNation < 0 || iNation >= NATIONS_QUANTITY) return; iNation++; string n = "n" + iNation; for (int i = 0; i < ISLANDS_QUANTITY; i++) { if (!CheckAttribute(&Islands[i], "id")) continue...
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