• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. O

    Suggestions for next Build.

    Hi all, another idea I have is abt. hiring officers. It seems that as your rep and wealth increases the game offers you more skilled and expensive officers only. I think that this should be randomised, even if you are the top dog there should be chances to hire lowly inexperienced and cheap...
  2. O

    Suggestions for next Build.

    Hi all, well, I had some suggestions previously here and now I`d like to add a few new ones and some comments to other peoples proposals. First, if you play an adventurer role there should be a max cap on your fleet. I think actually it should be ONE ship... For tough missions, find allies...
  3. O

    Nat Hawke can`t walk.

    Thanks awfully lads! Nat walks from keyboard. Regards, Oldtimer
  4. O

    Nat Hawke can`t walk.

    Hi all, I`ve had this problem for some time. My build 12 runs OK on 3 computers. 2 with ATI Radeon cards, one with Nvidia. I managed once to get with much effort and reinstallations the post build 12 to work on an Radeon machine. Something happened(MOB related hung up on start up of system)...
  5. O

    You survived this cowardly attack...

    Hi Pieter, then I think I will wait for the next update. And I fully understand that if you ain`t got something, then you ain`t got it. Maybe this will stimulate myself to try and improve my non-existent computer skills. Ah well, if something doesn`t exist, it`s damn hard to improve...
  6. O

    Grenades.

    Hi Pieter, the "O" button... Thanks. Regards, Oldtimer
  7. O

    Enhancing the game

    <!--quoteo(post=137867:date=Jan 19 2006, 04:39 PM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Jan 19 2006, 04:39 PM) 137867</div><div class='quotemain'><!--quotec-->We share a common dream then <img...
  8. O

    Enhancing the game

    Hi all, even taking into account that there are newer pirate games than POTC with even more coming, I think that POTC still has a large potential for development. Not the least because there are enthusiasts here with experience of succesfull modding of this game. So forgive me if I ramble on a...
  9. O

    You survived this cowardly attack...

    Hi Pieter, well, I would like to follow your recommendation but I saw that this latest update requires manual reshuffling of files... Being a complete computer dummy I am simply afraid of this. Maybe some other member will be able to provide space needed for a complete package. After all...
  10. O

    Grenades.

    <!--quoteo(post=137794:date=Jan 18 2006, 02:28 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 18 2006, 02:28 PM) 137794</div><div class='quotemain'><!--quotec-->Aiming is affected by the camera position, yes. I know you can accidentally target corpses. However, CCC...
  11. O

    Grenades.

    Hi Pieter, thanks, that is what I suspected but it brings up a general question abt. firearms: - sometimes when shooting I target corpses. Is aiming affected by the camera position or your characters field of view? So if you happen too look down in a melee you target a corpse if it happens to...
  12. O

    You survived this cowardly attack...

    Hi Pieter, thanks for prompt clarification. I think I will wait with installing the latest update until it`s available as an all in one package, though. Regards, Oldtimer
  13. O

    You survived this cowardly attack...

    Hi all, after being drawn into tavern brawls and surviving by killing off the opposition I observed some people will not talk to me anymore. Irrespectively of how long time has passed after the brawl and what rep I have. Most annoying is smugglers taking offence, because after a while your...
  14. O

    Grenades.

    Hi all, can throwing distance of grenades be influenced by the player? And other similar weapons? They are swell, but a few times I got myself almost killed. I`m talking abt something like hold-down time of the pistol button. In some FPS games throw distance is determined by such means...
  15. O

    Officers rep and maybe loyalty.

    Hi all, after watching my officers closely I suspect that something in the rep change mechanism doesn`t work correctly. I started acting as a saint, releasing my captives, saving damsels, never taking someone`s pouch, never taking rewards for bodyguard jobs, you name it. And I`m surrounded by...
  16. O

    Activating abilities and skills

    Hi Long John Silver, thanks for your suggestions. I think I will stick to original character properties though. After all it`s quite possible for a person to be talented in some fields and totally worthless in others. Regards, Oldtimer
  17. O

    Post build 12 woes.

    Hi Long John Silver, and thanks. This sounds fun, I`ve never thought that fists can be of practical use... Regards, Oldtimer
  18. O

    Small Frigate

    Hi, beautiful work, but in the times of POTC carronades weren`t invented yet, AFAIR. Regards, Oldtimer
  19. O

    Mademoiselle Tartane

    Hi all, tartanas were very small ships, used for fishing(these were often not fully decked), smuggling, trade, piracy, privateering, coast guard duties, recce, liaison, you name it. It was a very succesful design, incredibly manouverable, tough and seaworthy for it`s size. Quite fast also...
  20. O

    Officers rep and maybe loyalty.

    Hi all, after installing the 5 Jan 2006 upgrade I saw that that the rep of my officers started changing. GREAT! Now what I would like to know is what factors change their rep and if there is a "loyalty" hidden somewhere. To be more specific: - does plundering chests while visiting empty...
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