Hi all,
even taking into account that there are newer pirate games than POTC with even more coming, I think that POTC still has a large potential for development. Not the least because there are enthusiasts here with experience of succesfull modding of this game.
So forgive me if I ramble on a bit:
- first the , IMO, big weakness of POTC. You guessed it, the main quest. It has to follow the film to some degree and is frankly so unrealistic that it becomes a chore. And yes, I believe that realism ADDS pleasure to games. The most of the time I go through this quest I regret that I can`t kill Danielle. I WANT TO KILL THAT BITCH!!!
- so, IMO, the game needs campaigns set in the political and economical realities of the time. And believe you me that the RL world then was so interesting that there is no problem to make very varied and captivating missions and quests for national campaigns. The problem is in the time needed to code and debug.
- yes, national campaigns where for example waning Spain tries to keep what`s left and sabotage the efforts of others. The Dutch, no longer a GP, try to profiteer from the conflicts between giants and therefore endeavour to keep some territory in the region. The competing GP:s France and England are sliding into an all out conflict for the control of the Americas.
And in the Danish West Indies, we have a haven for spies, smugglers, slave traders, secret agents, diplomats, renegades and traitors of all kinds and carnations(yes, no Portugal in the West Indies). And then there is the pirate community, what if they were united and gained a territorial base? This was tried a few decades later on Madagascar, but failed.
- you, the player, have the opportunity to join one side, change sides, remain an independent adventurer. or plainly become a full blooded pirate in an openended environment.
I know this sounds like some earlier or coming games, nevertheless it is a way to exploit work already put into POTC to the fullest, using existing knowledge and make the game endlessly replayable.
- even more realistic ships and sailing properties correct for rigging types. Correct weapon characteristics. No carronades, but in with swivel guns. No fantasy superswords or potions, but maybe rifled firearms, repeating firearms? They were available at this time, if you had the money...
- and if you die, you die... Back to square one, matey...
- you can become permanently crippled which can give both bonuses in experience and flexibility of mind as you adjust your way of life to your new body and maluses in, say, melee and mental preparedness to accept risks.
- and please no female captains or officers, just because there weren`t any, to have a practical impact anyway. Political correctness be damned! There are many historically correct and thrilling roles for ladies, no need to falsify the truth.
Well, sounds like new multimillion development effort... Sigh... Just dreaming...
Regards, Oldtimer
even taking into account that there are newer pirate games than POTC with even more coming, I think that POTC still has a large potential for development. Not the least because there are enthusiasts here with experience of succesfull modding of this game.
So forgive me if I ramble on a bit:
- first the , IMO, big weakness of POTC. You guessed it, the main quest. It has to follow the film to some degree and is frankly so unrealistic that it becomes a chore. And yes, I believe that realism ADDS pleasure to games. The most of the time I go through this quest I regret that I can`t kill Danielle. I WANT TO KILL THAT BITCH!!!
- so, IMO, the game needs campaigns set in the political and economical realities of the time. And believe you me that the RL world then was so interesting that there is no problem to make very varied and captivating missions and quests for national campaigns. The problem is in the time needed to code and debug.
- yes, national campaigns where for example waning Spain tries to keep what`s left and sabotage the efforts of others. The Dutch, no longer a GP, try to profiteer from the conflicts between giants and therefore endeavour to keep some territory in the region. The competing GP:s France and England are sliding into an all out conflict for the control of the Americas.
And in the Danish West Indies, we have a haven for spies, smugglers, slave traders, secret agents, diplomats, renegades and traitors of all kinds and carnations(yes, no Portugal in the West Indies). And then there is the pirate community, what if they were united and gained a territorial base? This was tried a few decades later on Madagascar, but failed.
- you, the player, have the opportunity to join one side, change sides, remain an independent adventurer. or plainly become a full blooded pirate in an openended environment.
I know this sounds like some earlier or coming games, nevertheless it is a way to exploit work already put into POTC to the fullest, using existing knowledge and make the game endlessly replayable.
- even more realistic ships and sailing properties correct for rigging types. Correct weapon characteristics. No carronades, but in with swivel guns. No fantasy superswords or potions, but maybe rifled firearms, repeating firearms? They were available at this time, if you had the money...
- and if you die, you die... Back to square one, matey...
- you can become permanently crippled which can give both bonuses in experience and flexibility of mind as you adjust your way of life to your new body and maluses in, say, melee and mental preparedness to accept risks.
- and please no female captains or officers, just because there weren`t any, to have a practical impact anyway. Political correctness be damned! There are many historically correct and thrilling roles for ladies, no need to falsify the truth.
Well, sounds like new multimillion development effort... Sigh... Just dreaming...
Regards, Oldtimer