• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    huh o_O who has the largest navigation skill from your crew, how high is that, and is he appointed navigator? Also if your crew is too large (red, not blue) that can dramatically decrease maneuverability Wich difficulty setting you started with?
  2. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    Tried the ENB dx8 -> dx9 wrapper again: managed to get past the intro movies :D and THEN CTD-ed out. error.log RUNTIME ERROR - file: interface\interface.c; line: 1632 Cant create class: InfoHandler System.log varies, if I try safe_render 1 or 0 in engine.ini either ERROR...
  3. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    COAS claims to be dx9, but if you put d3d9.dll into it's directory -it's not even loads it at all-. Only loads d3d8.dll. Any hooks, or modifications in d3d9.dlls never activates. Maybe using dx9 in some way after all, if not it's 3d, I don't think so, but it's renderer is based plainly on dx8...
  4. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    Anyone have any info about how to make a wrapper for dx9 -specifically- out from a certain dx9 game? People did it before, just lot's of these wrappers proven to be good for alot of other games. Well, none of them can run COAS... So it would be the best to make a dx8 to dx9 wrapper -directly...
  5. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    HAH! Managed to find a way to be able to force Anti ALias, and force Anisotropic to COAS on win 8 with even the newest Nvidia drivers. (directx 8 games immune to forcing from nvidia control panel sicne years) Its called WineD3D, simply wraps the directx game to run under OpenGL!!!!!! No...
  6. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    No, actually it seems that the 3d world is squeezed a bit so everyone seems tall and thin everywhere, no matter what screen ratio resolution Im using
  7. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    Oh... I think the Reference Book is a texture... That complicates things..
  8. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    Thanks :) I was able to set it to my resolution, but it seems that the game world itself, no matter the resolution, or the screen ratio, as it is the same in 1024x768, 1280x1024, and the same in widescreen, is a bit stretched up and down in COAS. I just need to fix it somehow... Those mystical...
  9. Capt. Daniel Wolf

    COAS+GOF2.0v14b gameplay(A Ship log)+BASIC RULES OF ALL MODDED GAMEPLAY! :D

    Sailed for Marigold, under a dutch flag. Yep, I bought the "hoist the dutch flag" skill as my first ship skill, as I have British, so I can (in most cases...) sail into English, and French ports, as they are at peace, and with the dutch flag I can sail (if im lucky) into Spanish, and Dutch...
  10. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    :DDD I like that! Will do. I try to harass as many captains I can with oaring to their ships, progressing the game. Well, first a question do not belong here, but I think the most experienced Sea Devils already here: I count as a black magician about windows incompatibilty, managed to run...
  11. Capt. Daniel Wolf

    COAS+GOF2.0v14b gameplay(A Ship log)+BASIC RULES OF ALL MODDED GAMEPLAY! :D

    I do not spoiler further about the starting quest, lets just say, that I was able to take the ship on a second attempt, and managed to keep alive 3 out of my 4 main men- Including those who join. Managed to painstakingly s(n)ail out of port, and leave behind the pursuers. First (my naivity) I...
  12. Capt. Daniel Wolf

    COAS+GOF2.0v14b gameplay(A Ship log)+BASIC RULES OF ALL MODDED GAMEPLAY! :D

    Second Capt. Blood attempt: Had a wonderful experience of rushing through the Capt. Blood story in roughly 3-4 hours, keeping the game on 3x speed XDD as now I knew where to go, what to ask (from the first, lost gameplay.... Still, 4 hours for the devil... AND a full day for him before... )...
  13. Capt. Daniel Wolf

    COAS+GOF2.0v14b gameplay(A Ship log)+BASIC RULES OF ALL MODDED GAMEPLAY! :D

    Now I know that :D I replaced the textures first, and got blood eyes as nothing changed, as it -should- so I tried the reinit... (the solution is in the other thread- simply wasn't a ship- but a map object (duh)) I had to re-learn everything I knew about the Storm engine from scratch at the...
  14. Capt. Daniel Wolf

    COAS+GOF2.0v14b gameplay(A Ship log)+BASIC RULES OF ALL MODDED GAMEPLAY! :D

    MILD SPOILERS!!!!!!! The year was 1698, Poor Captain Blood was Immediately renamed Daniel Wolf, even before his capture. (!!!!took long enough, since GOF is lacking the old feature of simply clicking on your name to change it, had to fix 343745725228 quest and other text files...) Started the...
  15. Capt. Daniel Wolf

    COAS+GOF2.0v14b gameplay(A Ship log)+BASIC RULES OF ALL MODDED GAMEPLAY! :D

    BASIC GAMEPLAY RULES OF MODDED GAMES For anyone, who's not a lead programmer :D and want to try out basically -any- mod. The rules ensure that you encounter as less neurotic breakdown as possible, and have the most stable gameplay you can... 1.: ALWAYS use A LOT of saves. Save very often...
  16. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    Yep, I found ship boarding cases, and fort attacking cases, and... O_o Asking for help to attack fort/siege cases? Well I've wrote staystill = false; to every first line of every "case" which are not trade/play game/share prices/rumors... Just in case, the "else" case contains an...
  17. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    Good thinking, but the dialog is roughly the same in all cases, the only thing I can try is to put it EVERYWHERE XD only avoiding the content in the dialog which seems to be different from the common captain case. *Thanks, the idea is almost the same, and you came with it :D* * = I mean the...
  18. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    Solution(?) Well, the file in question was the capitans_dialog.c I did a little research on the AI, and found a ...tad risky... solution. I included these new lines (the ones with wolf XD so I can quickly find any changes later) switch(Dialog.CurrentNode) { case "Exit"...
  19. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    News: It seems that a normal, simple dialog chocie like ending the conversation with a good bye also breaks the system, so you can't speak to the captain again. (until you exit to sea, and relaunch the boat) since I first experienced the behavior that I can't find the captain by myself, but he...
  20. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    Ok :)I will do if I have enough material for fixes :)
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