I never captured a fort, but methinks they repair themselves over time.
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Have you looked at the GOF2.5 Mod? It has several sound packs, and methinks one of them is vanilla music. It can be found here.
http://www.piratesahoy.net/threads/...-of-fortune-supermod.22493/page-4#post-495191
You got a cracked disc? Bummer. Have you gotten the nodvd patch yet?
The 1.3 patch was fully tested and we had no ctds with it. The 1.4 patch mainly adds more content and has a few small tweaks in it. They are both pretty similar in play where lots of large ships will drag performance down to the point where it might ctd. I play 1.4 and keep my fleet small.
I never captured a fort, but methinks they repair themselves over time.
Do you know which dialog file it is? Possible the character just needs his dialog.currentnode reset when closing the dialog.Something at the end of that dialog (or the nature of the scripts triggered) causes the NPC captain's talk dialog to cease functioning.
In that case the captain is ActorType so when the dialog with him ends, he should be reset to a normal character type that you CAN talk to again.It seems that a normal, simple dialog chocie like ending the conversation with a good bye also breaks the system, so you can't speak to the captain again. (until you exit to sea, and relaunch the boat) since I first experienced the behavior that I can't find the captain by myself, but he walks up to me automatically, and starts the conversation, I think maybe this is the thing causing it: the normal talk option is disabled, and in it's place the "walk to the player and start a chat" activates.
Unfortunately this affects certain versions of Windows and not certain versions of the GM Viewer (there is only one).A minor question. I've read here somewhere (forgot where) that certain versions of the GM viewer can't display textures on characters. Well, mine also. So I decided to download one from Captain Pystof's uploads, but that's do the same. Can you tell me how can I view textures on char. models?