BASIC GAMEPLAY RULES OF MODDED GAMES
For anyone, who's not a lead programmer
and want to try out basically -any- mod. The rules ensure that you encounter as less neurotic breakdown as possible, and have the most stable gameplay you can...
1.: ALWAYS use A LOT of saves. Save very often please. If you need to write on your existing saves, please start with the oldest one... You can solve a gameplay breaking error almost every time if you reload a state when it was not present ^^
2.: If you do not know what you are doing, please do not write in to game files. Even if you read a nice cheat online (shame on you!) and you follow the guide how to do it. The reason is, that modders -modify- stock game files, so maybe the code you are using -will- break the game, as it is NOT the same version anymore!
3.: The SAME goes for ingame consoles, debugger features.
4.: If you HAVE to modify a modded game anyway, copy all it's directories, make a backup copy of it. (you can leave out sound files, and textures, if you don't touch them)
5.: No matter what you do, MAKE A BACKUP COPY OF THE FILE you are trying to modify.
6.: Always have a save -before- your meddling
7.: -always- read the full description and readme of the MOD. Maybe that's isn't a bug, you just don't know how it works ^^
Gentlemen Of Fortune related rules:
1.: First of all, if you are not a modder, or not advised by one to do so, NEVER touch the reinitialisation feature in the mod options menu, AND never touch F11 -please- XDDD
You can spare yourself ....a lot.. .. of crying ^^
Why a GOF gameplay topic?
The reason I started this thread is simple enough: playing a game without bugs is one thing, but at the end, how realistic is the feeling? So basically Im not hunting for bugs in this gameplay (have another thread for that) but simply sharing what I've encountered, and maybe if I dont like something, how hard is the game, etc.
Consider it a beta test log(?)
Started the game as:
-CAPTAIN BLOOD
-Captain difficulty (roughly mediocre)
-Corsair template
-Tactical Sea battles
-Exp. gathering is set to the highest (I know how hard community mods tend to be... XD)
In the GOF mod list in options:
-"No Distant encounters" set to OFF, the reason is: VERY RARE was the case in history when a ship only realised that someone is gaining on it, when it was too close to evade....
I like to have my chances to outrun the fellow.
-"Cannon Damage" is set to COAS default. The reason is:
No matter how hard some guys say here that a few full broadsides barely hurt a ship and thats realistic, this is not true. We talk about wooden structures, attacked by heavy, metal balls, lots of the times hitting -under the waterline-, (instant flooding, what can be countered, but not if it repeats itself...) historical encounters sometimes was really short... Not to mention when a chain shot succesfully ripped down half the rigging of a mast...
If Im going to find it too easy, Im going to put it to inbetween, or GOF default, but thank you, attacking a small barque with 14 8lb cannons for more than a quarter of an hour is enough for me to feel it realistic ^^ to rip it down to -half-.. ... of it's hull, crew, or rigging...
All other mod options is enabled.
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Color codes in the gameplay:
RED : cool new feature of GOF 2.0 v14b, or a suspicion of one, or a bug-avoiding gameplay suggestion!
GREEN : naming of a new ship
BLUE : A serious recommendation, or gameplay hint- ways to survive.
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