• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. konradk

    HELP! Vista!!!

    Not all, only one from the upper two. I would recommend exe installer (<a href="http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&ProductID=2991&DwnldID=17221&strOSs=159&OSFullName=Windows%20Vista*%20Home%20Premium,%2064-bit%20version&lang=eng" target="_blank">Intel® Graphics Media...
  2. konradk

    HELP! Vista!!!

    You'd try to download all versions of video driver for your card and see what happens when they're installed. You'd simply enter <a href="http://www.google.com" target="_blank">www.google.com</a> or any other internet search engine and type name of your card (example <a...
  3. konradk

    HELP! Vista!!!

    <!--quoteo(post=299774:date=Feb 6 2009, 06:05 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Feb 6 2009, 06:05 PM) <a href="index.php?act=findpost&pid=299774"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->However, the game doesn't run on many laptops...
  4. konradk

    Short Jack Gold's quest-writing work

    <!--quoteo(post=299414:date=Feb 4 2009, 11:50 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Feb 4 2009, 11:50 AM) <a href="index.php?act=findpost&pid=299414"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Should these substitutions also be made in dialog...
  5. konradk

    Short Jack Gold's quest-writing work

    <!--quoteo(post=299242:date=Feb 3 2009, 09:41 PM:name=Short Jack Gold)--><div class='quotetop'>QUOTE (Short Jack Gold @ Feb 3 2009, 09:41 PM) <a href="index.php?act=findpost&pid=299242"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->]I'm afraid I need some clarification here...
  6. konradk

    Short Jack Gold's quest-writing work

    Short Jack Gold: I have a small suggestion for your quest-writing. If at some points in dialogs you refer former stock islands which were renamed to have Caribbean names (like Jamaica - Redmond, Puerto Rico - Isla Muelle, for example), would you please not refer to them directly but use...
  7. konradk

    Yohoho's ships pack for POTC

    Thank you Seb, downloading pirate_kk
  8. konradk

    B14alph8 bugs

    Thank you very much, Hook for your observations! <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":god2" border="0" alt="bow.gif" /> It would be better to change Dialog.filename for John Filbert, but if we change Greeting we should also correct an alias in...
  9. konradk

    Sub Mod for Build Mod 13 to replace Portugal

    File <i>PROGRAM\characters\init\Conceicao.c</i> from B13 in attachment. PeterWillemoes: in post B14A8 there would be possible to add two additional nations for periods from Early Explorers to Colonial Powers, and one in the last two (since the other is used by the USA). So, in some period it...
  10. konradk

    Sub Mod for Build Mod 13 to replace Portugal

    About above code... I don't quite understand - in the toipic there were information that Danmark/Norway is to be sub-mod for Build13, and the presented file <i>Conceicao.c</i> is from B14A8? Do you have any error.log and compile.log for this case? Of course, those contry/countries could be...
  11. konradk

    Boarding prob on Build 14 Alpha 7 Plus

    I think that some locators are missing in a geometry file. How did that boarding deck look like? pirate_kk
  12. konradk

    Spanish Main period Soldiers Version 2

    Very nice, I certainly like them! pirate_kk
  13. konradk

    player owned island/house

    <!--quoteo(post=290766:date=Nov 30 2008, 02:26 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Nov 30 2008, 02:26 AM) <a href="index.php?act=findpost&pid=290766"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->After all, the Capture Colonies mod requires a...
  14. konradk

    player owned island/house

    <!--quoteo(post=290583:date=Nov 28 2008, 05:56 PM:name=Stallion)--><div class='quotetop'>QUOTE (Stallion @ Nov 28 2008, 05:56 PM) <a href="index.php?act=findpost&pid=290583"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about enabling the possibility of enemy ships attacking...
  15. konradk

    player owned island/house

    You can berth up to four ships for each port except Khael Roa; this mod works properly at least for stock islands (for all the rest it must be corrected though). For a varied fee you can store your ships there and re-launch them as you need. In ship interface click on a ship and press 'Berh a...
  16. konradk

    Capturing Captains and night bug

    <!--quoteo(post=282105:date=Oct 6 2008, 04:38 PM:name=Dj Admiral)--><div class='quotetop'>QUOTE (Dj Admiral @ Oct 6 2008, 04:38 PM) <a href="index.php?act=findpost&pid=282105"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah; that whole level 5 things got me vexed; this is my...
  17. konradk

    Fast travel

    You would also need to import some textures. I'm not sure about some issues of copyright nature in case of such solution. Besides, just after relase of AoP it turned out that importing of worldmap is quite impossible because whole system was changed in engine. In PotC whole worldmap was a...
  18. konradk

    Fast travel

    <!--quoteo(post=283916:date=Oct 11 2008, 08:45 PM:name=philippe)--><div class='quotetop'>QUOTE (philippe @ Oct 11 2008, 08:45 PM) <a href="index.php?act=findpost&pid=283916"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, I don't know how to use 3D programs. So what could I...
  19. konradk

    Fast travel

    <!--quoteo(post=283902:date=Oct 11 2008, 07:46 PM:name=philippe)--><div class='quotetop'>QUOTE (philippe @ Oct 11 2008, 07:46 PM) <a href="index.php?act=findpost&pid=283902"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks, I found the problem: in Worldmap files island and...
  20. konradk

    New Location-specific Loading Screens

    Loading screen would now need to be a pure picture without any texts. It can be a screenshot but without any interface pictures (like officers icons, log text, etc.). In Build 14A8 it should be possible to hide interface on land by pressing F8. <!--quoteo--><div class='quotetop'>QUOTE...
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