• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. konradk

    Plans for Continental Frigate "Confederacy"

    I'm not sure wether it's possible or not. But since we don't know how to make proper animations of the characters (which should be easier task) I suspect we won't be able to achieve that without access to game's engine. pirate_kk
  2. konradk

    Plans for Continental Frigate "Confederacy"

    Well, that's essence of confederacy - they had slaves to "power" that wreckage. I think that animation of padding with oars wouldn't be made in engine. Since I really suspect that slaves indeed "propelled" that vessel, I'd also oppose putting her into modpack. pirate_kk
  3. konradk

    Dutch Lineship

    Nice work, Thomas! Beautiful ship. pirate_kk
  4. konradk

    Flags on ships in B14A9.5 Development Resources

    <!--quoteo(post=319836:date=May 14 2009, 05:44 PM:name=Thomas the Terror)--><div class='quotetop'>QUOTE (Thomas the Terror @ May 14 2009, 05:44 PM) <a href="index.php?act=findpost&pid=319836"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Mmm, I didn't add pennant locators to the...
  5. konradk

    Dutch Lineship

    <!--quoteo(post=319831:date=May 14 2009, 04:56 PM:name=Thomas the Terror)--><div class='quotetop'>QUOTE (Thomas the Terror @ May 14 2009, 04:56 PM) <a href="index.php?act=findpost&pid=319831"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->already did that, but it doesnt work that...
  6. konradk

    Flags on ships in B14A9.5 Development Resources

    I saw some discussion about problems with adding flags for a new ship in Shipwrights' Office thread (see <a href="http://forum.piratesahoy.net//index.php?showtopic=13023&view=findpost&p=319831" target="_blank">here</a>), so I decided to quote here my PM which I sent to Pieter some time ago where...
  7. konradk

    Porting the Build Mod to CoAS?

    I was rather sarcastic - you see, Maximus wrote something which I understood as a commercial for CoAS and I always hated comercials. I won't believe that program which, at least should have higher system requirements, would run faster than modded older game - even if we modded it poorly. He also...
  8. konradk

    Porting the Build Mod to CoAS?

    If starforce is removed, AoP CoAS is in 40% equal to build and additionally is running faster then it's in any sense incomparable better and I don't see reasons to continue with Build. Maximus will have easy way to put remaining 60%. Free market rule - further discussion seems to be pointless...
  9. konradk

    Porting the Build Mod to CoAS?

    I voted "Never! PotC forever!" but I was hesitating to option 2 (I should know something more about CoAS for better judgement), reasons for further modding of PotC: System Reqs (my computer definitely won't handle AoP 2: CoAS and I have funny experiences with buying new; let's say that my...
  10. konradk

    Modding for COAS

    We still have low manpower even to finish B14 on PotC. Migrating to CoAS would still mean rewriting many things from scratch. But, since it's still long way to finished B14, we'll have a possibility to see what CoAS will look like after Akella/Seaward.ru/Playlogic/whatever relases all the...
  11. konradk

    Modding for COAS

    <!--quoteo(post=318512:date=May 9 2009, 11:23 AM:name=Deep One)--><div class='quotetop'>QUOTE (Deep One @ May 9 2009, 11:23 AM) <a href="index.php?act=findpost&pid=318512"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It looks like we can add new ships into the game.. is there...
  12. konradk

    Modding for COAS

    <!--quoteo(post=311032:date=Apr 5 2009, 02:37 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 5 2009, 02:37 PM) <a href="index.php?act=findpost&pid=311032"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Should we do this period-dependent or...
  13. konradk

    Desmond Ray Beltrop

    <!--quoteo(post=318456:date=May 8 2009, 11:07 PM:name=Silverfox)--><div class='quotetop'>QUOTE (Silverfox @ May 8 2009, 11:07 PM) <a href="index.php?act=findpost&pid=318456"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pirate_kk, the strange thing is, Beltrop is on another...
  14. konradk

    Desmond Ray Beltrop

    Welcome on PA! As for Hawk main quest, I believe Beltrop should be in Smuggler's Lair on Douwesen (Bonaire) and talk about Silehard and that he can't just let main character to infiltrate Rheims house. Possibly, in that version something went mad because before selectable storylines were...
  15. konradk

    Tutorial Setting up Code::Blocks

    <!--quoteo(post=317612:date=May 5 2009, 04:51 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 5 2009, 04:51 PM) <a href="index.php?act=findpost&pid=317612"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I just installed this and it looks interesting, but...
  16. konradk

    Tutorial Setting up Code::Blocks

    Here's definition files for CodeBlocks. All "special" commands of PotC will be visible as keywords. After uncompressing three files should be created, which are to be put in temporary directory. For Win XP: 1. Install CodeBlocks 2. Run it once and exit 3. Go to file c:\Documents and...
  17. konradk

    Build 14 Alpha 9

    <!--quoteo(post=317555:date=May 5 2009, 12:22 PM:name=priatnia)--><div class='quotetop'>QUOTE (priatnia @ May 5 2009, 12:22 PM) <a href="index.php?act=findpost&pid=317555"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The deck view of the four masted galleon looks like this...
  18. konradk

    Cant berth ships

    The problem is that Berth ship mod was done only for stock islands and when we added more of them it was updated only partially. For example, berthing fees was taken only when ship was on stock island. I tried to finish it but lost steam for that. pirate_kk
  19. konradk

    New Location-specific Loading Screens

    Awesome screenshots Pieter! Very impressive. Maybe keep original pictures (without texts) for some time. Now when Different Flags mod turned out not to collide with former reload screens made as interfaces I think I'll reimplement that system at some point. pirate_kk
  20. konradk

    Build 14 Alpha 9

    That one isn't working from a very long time. It's better to take officers, not companions, and give them command of the ship back on ransack screen. pirate_kk
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