• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. konradk

    Standard Storyline Ship Use

    When do you plan to release Beta 2? I could upload a current version tomorrow or even today, but it surely isn't compatible with any recent modpack. Additionally, I'm trying to improve SE and have a real life, so I won't have time to merge anything. The only option which is left is to 'upload it...
  2. konradk

    Standard Storyline Ship Use

    I've a bit more finished version of Select Storyline interface, so this happens again. The only thing I must add is starting location and starting date selection. pirate_kk
  3. konradk

    Standard Storyline Ship Use

    When user sets a Tartane-class ship in "New horizons" storyline, it will turn out that Hawk was only a Hatcher's first officer. Hatcher proposes to give Hawk a recently captured tartane, then our unhappy "alter ego" humbles "...I was hoping to take control of brig ''Margaret Hatcher'). Also, a...
  4. konradk

    Reading All Attributes of [Something]

    Why do you try to reinvent a wheel? There's a nice command (DumpAttributes(ref ref_variable);) which will print all attributes which object has, taking a ref or aref variable:object obj_var; ref refobj; makeref(refobj, obj_var); aref aref_var; makearef(aref_var...
  5. konradk

    Pennant Work for the Different Flags Mod

    You need to make copies of rigging.dll and modify them with hex editor to "handle" separate entity names (i.e. mflg) to replace "flag", together with entries from [FLAG] section of RESOURCE\INI\rigging.ini. Then, you should modify ship model files adding appropriate number of "penn" locators...
  6. konradk

    Pennant Work for the Different Flags Mod

    You can try to "port" of Different Flags mod into CoAS using the same method as it was done for PoTC, however I plan to implement it on the source-code-level when I finally get rid of memory leaks from CoAS source code. pirate_kk
  7. konradk

    THE DUTCHMAN'S KRAKEN

    If you want to do coding, you must know C/C++ (because scripting language used by Storm Engine 2 is "kind of" C++). To do so, you only need a text editor (i.e., Notepad++ which use is highly encouraged on this site, but in fact any will do, even system notepad). To make or edit textures you...
  8. konradk

    Solved Making Town Capture Boarding Locators

    I've fixed the quest where main character must assault Bridgetown together with Danielle to free Clement. I didn't test ordinary capture though. That's all doesn't need fixing but finishing the mod - something I hadn't done yet through all those years... At least now I know that it requires even...
  9. konradk

    Thought that ill share with you the most unstoppable bug

    Thank you for pointing out that problem. From description and observation I think that there's some problem in a function which takes a character id to exchange items with. Some rearrangement in the one function in code should fix it. pirate_kk
  10. konradk

    Where to get HMS Victory?

    In the unpublished version of select storyline interface there's a possibility to select a starting ship (limited to 7, 6 & 5 class without debug and any when debug mode is enabled). Unfortunately it isn't in beta yet because I stuck for now on selection of starting location and starting period...
  11. konradk

    Go with the story or go Free Play

    Best thing for non-storyline play is to launch New Horizons and permanently ignore the main quest (meaning not to inform governor Silehard on Redmond/Jamaica about French attack on Oxbay/Speightstown). Other storylines are mostly unfinished. pirate_kk
  12. konradk

    Good ol' Pirates!

    There's still version on PC (available as "abandonware" on some sites) as well as Pirates Gold! for DOS or Windows 3.1 which is similar to original Pirates! with updated graphics. No need for Commodore, for DOS version DosBox would be enough to do a trick. pirate_kk
  13. konradk

    Custom Modules

    To add my 5 cents here - there's a problem that some crucial parameters aren't available from script level - I remember that when I was writing save at sea mod I had to go for compromises, because there were no way to restore wind direction and strength, status of the cannons (how far they're...
  14. konradk

    Custom Modules

    Congratulations. Very clever! You're far better coder/reverse-engeener than me if this would in fact work "in aggreement" with our plans. pirate_kk
  15. konradk

    ctd speculation

     The array which is said to require resizing is AIGroups, but it's already quite big (its size is 64). I think that those problems occur due to some error in code, so instead deleting groups which aren't used anymore, program tries to create new until reaching maximum amount. After exceeding...
  16. konradk

    We Have the Storm Engine!

     I only assumed that even if importing a map would ever be possible there's not much sense in doing this. The amount of time and effort to achieve this goal is much greater than possible benefits, even not counting that some location would have to be thrown away. I do have those differences...
  17. konradk

    We Have the Storm Engine!

    That's true. However, we do have a "update" of PotC map which at least has "properly shaped" "post-stock" islands (like Jamaica, Puerto Rico, etc). I'm not really sure if we should use this, or import a map from CoAS (assuming it would be doable) though, because we would then "be forced" to...
  18. konradk

    Netbook

    The problem still remains - this user's netbook was too weak. I'm lucky enough to have intel onboard graphics and still run PotC and AoP 2:CoAS without any emulators (except AoP: CT), but performance is poor - alas, as I've said, I'm extremely happy that those two games are working! Better buy...
  19. konradk

    Netbook

    I wouldn't rather want to risk with a netbook. As "weaker" devices they have slow processors and use (probably mostly, but I'm not sure) onboard (integrated) video chipsets. Although there are some ways to walk around this issue - by using additional software, like swiftshader, described even on...
  20. konradk

    Damski's birthday

    Oh, yes, happy birthday to you, Damski. I wish you to put hands on shiny gold, meet many pretty ladies and always have at least a mile of water beneath a keel. Although that was yesterday? Ah, better late than not-at-all. Redefinition: I wish you had happy birthday. Alas, this event had...
Back
Top