One of the mods we're currently working on is the Different Flags mod. It's been in existance for quite a while, but has been causing crashes.
Screwface is looking into fixing it though and things are beginning to look promising.
This mod will put period-correct flags on ships, will add greater variety in pirate flags,
allows you to distinguish between merchant and navy ships based on the flag and also add two types of flags on the same ship:
pennants and ensigns. This can be seen in below picture:
<img src="http://piratesahoy.net/build/temp/SchoonerXebec2.jpg" border="0" class="linked-image" />
However, a fair amount of work needs to be done for this and on every ship all flag locators must be copied for their pennant equivalent.
I am trying to do some work on this, but some GM files my TOOL won't read, so I can't fix those ships.
It seems that those files sometimes DO load on other people's computer though, so I'll be needing some help on this project.
Please try to open <i>RESOURCE\MODELS\Ships\LuggerVML_mast5.gm</i> and <i>RESOURCE\MODELS\Ships\Lineship5\Lineship5_mast1.gm</i>
in the TOOL. If you can, post here. I don't need much help, just a little. But without that help, we can't get those ships to look as good as the others.
<b>Adding pennant locators to ships</b>
By Thomas the Terror
1. Open a GM file containing flag locators (f1, f2, f3, f4) in Ines Diaz' TOOL
2. Go to locators/write to file. Then save it under the name shipname_mast1.
3. Go to the folder where you saved the file and open it with wordpad or noteblock.
4. Copy the flag locators (f1, f2, f3, f4) and rename the 'flag' attribute to 'penn' (so if the file says flag2, make it penn2, if it says flag, just make it penn)
5. You can make the flag more narrow by turning up the y-axis of the f4 and f3 attributes, and you can make them longer by extending the x-axis of f2 and f3.
6. Save the file, and exit it.
7. Click locators/read from file and click on the just modified file.
8. Click save .GM
Screwface is looking into fixing it though and things are beginning to look promising.
This mod will put period-correct flags on ships, will add greater variety in pirate flags,
allows you to distinguish between merchant and navy ships based on the flag and also add two types of flags on the same ship:
pennants and ensigns. This can be seen in below picture:
<img src="http://piratesahoy.net/build/temp/SchoonerXebec2.jpg" border="0" class="linked-image" />
However, a fair amount of work needs to be done for this and on every ship all flag locators must be copied for their pennant equivalent.
I am trying to do some work on this, but some GM files my TOOL won't read, so I can't fix those ships.
It seems that those files sometimes DO load on other people's computer though, so I'll be needing some help on this project.
Please try to open <i>RESOURCE\MODELS\Ships\LuggerVML_mast5.gm</i> and <i>RESOURCE\MODELS\Ships\Lineship5\Lineship5_mast1.gm</i>
in the TOOL. If you can, post here. I don't need much help, just a little. But without that help, we can't get those ships to look as good as the others.
<b>Adding pennant locators to ships</b>
By Thomas the Terror
1. Open a GM file containing flag locators (f1, f2, f3, f4) in Ines Diaz' TOOL
2. Go to locators/write to file. Then save it under the name shipname_mast1.
3. Go to the folder where you saved the file and open it with wordpad or noteblock.
4. Copy the flag locators (f1, f2, f3, f4) and rename the 'flag' attribute to 'penn' (so if the file says flag2, make it penn2, if it says flag, just make it penn)
5. You can make the flag more narrow by turning up the y-axis of the f4 and f3 attributes, and you can make them longer by extending the x-axis of f2 and f3.
6. Save the file, and exit it.
7. Click locators/read from file and click on the just modified file.
8. Click save .GM