• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Wedori

    WIP HMS Bellona (1760 version)

    @Armada: I like the result very much! It looks like that the Nurbs produce a verry great result of edgeflow unter the sternpost. This is real great! The lofting options can with a few tricks result near the same situation but the edges of the sternpost are ever a complicated part, that looks...
  2. Wedori

    NEW Development Trailer?

    Ah, OK, yes, the base shape on the Albans was so. I work on this after the latest reworking on Albans.
  3. Wedori

    NEW Development Trailer?

    @Post Captain: If you want to understand what the engine is rendering when we use "Cloth Entitys" then compare this system with a real piece of fabric. This system is close to reality but very frame intensive. The sails blows in the direction, the wind come from and "work" in it. Its looks real...
  4. Wedori

    NEW Development Trailer?

    We do have the option to attach sails but the actual problem is the optimizing of framecount. The cloth-simulation will be updated in the next SDK releases, for much more cheap calculation, so I do actual not waste time in research this system. We have actual chosen to take a few more ships...
  5. Wedori

    NEED HoO development support. Jobs inside the thread.

    Try it and awake your personal happyness with the powerfull tools ;)
  6. Wedori

    NEED HoO development support. Jobs inside the thread.

    My personal opinion is: Maya is better because you have faster workflow and better options to organize big scenes (the experience in our jobs scene). Both programms comes from different directions, so better is to find out by yourself what you like more. Give Maya a chance ;)
  7. Wedori

    NEED HoO development support. Jobs inside the thread.

    Start wirth GTA3 and end with San Andreas, I work in ZModeler too. I have created many, many cars for this games. :) I recommend, that you register at autodesk student programm and download Maya. With this programm you get practice (Maya have a good and fast worklow) and the you can create your...
  8. Wedori

    NEED HoO development support. Jobs inside the thread.

    Ill mention urgently (for other users) to my tutorial (written in german), where the most important steps with many pictures are shown to setup a character: https://dl.dropboxusercontent.com/u/59902802/TUTORIAL%20-%20Animation%20in%20Maya%20till%20CryEngine%20setup.pdf Oli, do this and fight the...
  9. Wedori

    NEED HoO development support. Jobs inside the thread.

    OK, here is the testmap. Note, that inside the Free SDK is a testmap too (FOREST). There are many assets placed and you can take a look how this works. My one is an empty island to work with from scratch. https://www.dropbox.com/s/wvbvuur8xf9w98c/GameSDK%20-%20empty%20testmap.rar
  10. Wedori

    NEED HoO development support. Jobs inside the thread.

    Hey, thank you for interest. OK, so please download the latest SDK and work with the testmap, I uploaded today in the evening. Mainly its important to get a fast overview over working with maps, time of day and assetplacemement. Short tipps for starting inside the CryEngine Free SDK: 1. Get...
  11. Wedori

    WIP The HMS Southampton

    @Captain Armstrong: Found this picture in a book. Maybe it helps you for strucure of the gundeck:
  12. Wedori

    Top Contributors

    Thanks Guys! I hope that the hard work of all people will crack the nut from the idea till the finish game. Captain Murphy is a very, very great programmer and its a big motivation to make big steps forward with his work. We should ever face that the time is fast coming to hold us the back free...
  13. Wedori

    Notice List of Development Roles

    Yes, tiled and 4096*4096 will be perfect.
  14. Wedori

    Notice List of Development Roles

    Are you able to take the hull texture and design it only in your favorite 2D tool to the "look" that is right? When I see what "look" we need to go for, I work this out inside the CryEngine by myself. At the weekend I have visited a lot of pictures and all my books again and again and it looks...
  15. Wedori

    Notice List of Development Roles

    Did you have interest to test with a couple of textures and modells inside the CryEngine? The final game will use texturesharing, so that we can interchange it but realize the variety with diffusecolors and blendlayers inside the engine. At the moment its very helpful when someone take the stuff...
  16. Wedori

    NEED HoO development support. Jobs inside the thread.

    Hey everybody who have time and can help. Before I ask my question you should first think about this three things: 1. Are you ready to work continuous and with fun at Hearts Of Oak? 2. Are you reliable? 3. Did you real have time to realize the work we need? Please note, that the actual stage...
  17. Wedori

    Flowgrapher and 3D Artist

    Proudly presents one of the old Drakes Legacy guy :D ;)
  18. Wedori

    Need an animator for CryDev development

    Doublepost: Unfortunately I cant actual catch anyone of you guys at skype. I take today after work a look to the turret helpers and a mounted machine gun and its helpers. This helpers for the hands of the playerchar I will add to the cannonbarrel. This need to be tested! Please feedback here...
  19. Wedori

    Need an animator for CryDev development

    I have upload an "german" tutorial for animations in the CryEngine at the FTP. I havnt the skill to translate this but if interest, please take a look (MANY pictures included) and maybe it speaks for itself. EDIT: It looks like, that the new direction of the CE animation process is moved to be...
  20. Wedori

    WIP The HMS Southampton

    Ill ask Bava for a better UV-Export version. The first Sphynx have had horrible UVs and I need to remake all of them. Even more after the initial meshchanges and I think the Southhampton is close the same. My castle and the Surprise are waiting too. I need to sleep about because if I underrate...
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