Hey everybody who have time and can help. Before I ask my question you should first think about this three things:
1. Are you ready to work continuous and with fun at Hearts Of Oak?
2. Are you reliable?
3. Did you real have time to realize the work we need?
Please note, that the actual stage in Hearts Of Oak development is very serious. People working hard to realize the game we all want, so dont please offer your help when the first three points you cant deal with.
In the next week I start to create an CryEngine assett database where you can download modells to use inside the map and work with.
Jobs:
[Texturework]
1. Creating or change Textures, modify existing ones
2. Create / modifiy / experiment with Parallel Occlusion-, Bump-, Diffuse-, Specularmaps
3. Play in the CryEngine for nice ideas, for example using of dirtlayers, aging effects etc..
[Mapping]
1. Work with the CryEngine Free SDK and test around with vegetationlayers, Time Of Day and decals etc.. Rise knowledge how to create fast procedual vegetation at islands side and
2. Work with material- and texturesetup inside the Engine
[Content]
Still the start of Hearts Of Oak many people work at 3D realizing of ships. Please think about all small stuff, the world need, too. ALL things, SMALL THINGS TOO, help to make the game more believable.
[Sculptors]
We need sculptors to create figures, flourish, signs, ornaments etc.. The content is very usefull in two ways:
1. Render great textures with
2. Base for later LOD-using objetcs (specific types like gallion etc.)
[Character Modellers]
We need 3D Modellers who create Characters for the Hearts Of Oak content
1. Are you ready to work continuous and with fun at Hearts Of Oak?
2. Are you reliable?
3. Did you real have time to realize the work we need?
Please note, that the actual stage in Hearts Of Oak development is very serious. People working hard to realize the game we all want, so dont please offer your help when the first three points you cant deal with.
In the next week I start to create an CryEngine assett database where you can download modells to use inside the map and work with.
Jobs:
[Texturework]
1. Creating or change Textures, modify existing ones
2. Create / modifiy / experiment with Parallel Occlusion-, Bump-, Diffuse-, Specularmaps
3. Play in the CryEngine for nice ideas, for example using of dirtlayers, aging effects etc..
[Mapping]
1. Work with the CryEngine Free SDK and test around with vegetationlayers, Time Of Day and decals etc.. Rise knowledge how to create fast procedual vegetation at islands side and
2. Work with material- and texturesetup inside the Engine
[Content]
Still the start of Hearts Of Oak many people work at 3D realizing of ships. Please think about all small stuff, the world need, too. ALL things, SMALL THINGS TOO, help to make the game more believable.
[Sculptors]
We need sculptors to create figures, flourish, signs, ornaments etc.. The content is very usefull in two ways:
1. Render great textures with
2. Base for later LOD-using objetcs (specific types like gallion etc.)
[Character Modellers]
We need 3D Modellers who create Characters for the Hearts Of Oak content