• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Screwface

    Solved Fixing the Different Flags Mod

    <!--quoteo(post=331575:date=Jun 21 2009, 09:09 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 21 2009, 09:09 PM) <a href="index.php?act=findpost&pid=331575"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I still had the Hornblower crash and thought...
  2. Screwface

    Solved Fixing the Different Flags Mod

    Not yet but probably the reason is in the same function ! i'm still searching <img src="style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid=":sail" border="0" alt="sailr.gif" />
  3. Screwface

    Solved Fixing the Different Flags Mod

    I just found a way to avoid CTD in ports ! could you test it ? Just re-download Battle_interface.c\flags.c and Locations\locations_loader.c files on the ftp. And restore your refreshflags() line in landinterface.c of course <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif"...
  4. Screwface

    Solved Fixing the Different Flags Mod

    In fact, it seems that the CTDs come from the SetShipFlag() function which is called by refreshFlags function... I seems that when you go to port, all the coastal ships (6) are not loaded in the port model but the setshipflag try to put flags on all of them so perhaps the reason of the crash...
  5. Screwface

    Solved Fixing the Different Flags Mod

    <!--quoteo(post=331331:date=Jun 21 2009, 01:01 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 21 2009, 01:01 AM) <a href="index.php?act=findpost&pid=331331"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not all CTDs; the famous "Kralendijk port" CTD...
  6. Screwface

    Solved Fixing the Different Flags Mod

    <!--quoteo(post=331310:date=Jun 20 2009, 11:45 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 20 2009, 11:45 PM) <a href="index.php?act=findpost&pid=331310"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hmm... why would Douwesen fort have no flag...
  7. Screwface

    Solved Fixing the Different Flags Mod

    <!--quoteo(post=331298:date=Jun 20 2009, 11:04 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 20 2009, 11:04 PM) <a href="index.php?act=findpost&pid=331298"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->With those lines commented out, does the mod...
  8. Screwface

    Solved Fixing the Different Flags Mod

    As i think it's better to proceed step by step to avoid having too many bugs, i have managed to "extract" the period flags mod of the DR and updating it for Build 14 9.5 patch 1. For the moment, it seems to work for me so i puted it on my ftp folder for those who would like to test it. It is...
  9. Screwface

    My retexture of HMS Constitution

    Of course, i was just joking <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" /> As most people (including myself <img src="style_emoticons/<#EMO_DIR#>/thwalkplank.gif" style="vertical-align:middle" emoid=":walkplank"...
  10. Screwface

    My retexture of HMS Constitution

    Oh no, please not a french scheme for the Acheron <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":ohh" border="0" alt="piratesing.gif" /> In the original Patrick O Brian novel, the enemy of the HMS surprise was an american privateer but as the movie...
  11. Screwface

    Improve the Sea AI

    <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" /> @ Pieter, Be careful, i just saw that in the Battleinterface.c version i used in my update, there is a "relic" of ASVS new officer system code which i was experimented...
  12. Screwface

    Improve the Sea AI

    I made some change in the Sea Ai update : Now, relations are updating when you hoist another flag at sea but with some limitations so you should be careful before hoist another flag - Enemy ships who have you in their visisibility range will remain enemies even if you hoist a neutral flag. -...
  13. Screwface

    did someone build already times a city?

    <!--quoteo(post=328652:date=Jun 14 2009, 02:35 PM:name=Captain Maggee)--><div class='quotetop'>QUOTE (Captain Maggee @ Jun 14 2009, 02:35 PM) <a href="index.php?act=findpost&pid=328652"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=328650:date=Jun 14 2009, 10:31...
  14. Screwface

    did someone build already times a city?

    In Aop the island models of worldmap were not included in the worldmap model, there were small island models in the same directory so by using the inez tool i was able to re-included them in the worldmap model at the positions where i wanted them (According to the code). I used the little palm...
  15. Screwface

    did someone build already times a city?

    As the 3D sailing is not limited in size, the only thing which are limiting the size of the world in the game is the worldmap. The WDM_MAP_TO_SEA_SCALE is the ratio between the size of the worldmap and the 3D sailing mod. With this ratio, we could virtually increase the size of the worldmap by...
  16. Screwface

    Improve the Sea AI

    <!--quoteo(post=328150:date=Jun 12 2009, 09:10 PM:name=PeterWillemoes)--><div class='quotetop'>QUOTE (PeterWillemoes @ Jun 12 2009, 09:10 PM) <a href="index.php?act=findpost&pid=328150"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you can increase visibility range in clear...
  17. Screwface

    Improve the Sea AI

    I have something in my mind which i would like to have your opinion ! If you hoist an enemy flag close to ships, they will become enemies and if you or they run away out of visibility range and if you hoist a neutral flag, they will become neutral. I just thought that if you hoist an enemy flag...
  18. Screwface

    Improve the Sea AI

    <!--quoteo(post=328068:date=Jun 12 2009, 03:07 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 12 2009, 03:07 PM) <a href="index.php?act=findpost&pid=328068"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But if everybody out of range is neutral by...
  19. Screwface

    Improve the Sea AI

    It doesn't matter that ships are enemies or neutral of your flag if you are out of their range because as they virtually can't see you, they don't care about you if you are out <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":roll:" border="0"...
  20. Screwface

    Improve the Sea AI

    Unfortunatly no ! The Sea Ai update works only for coastraiders and directencounters but not for forts. I don't know why but it seems that function which calculate the distance beetween 2 ships (Ship_GetDistance2D) do not work properly when one of the character is a fort. It often returns an...
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