<!--quoteo(post=328068:date=Jun 12 2009, 03:07 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 12 2009, 03:07 PM) <a href="index.php?act=findpost&pid=328068"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But if everybody out of range is neutral by default, you only need to update the relations as you come close to a group of ships, right?<!--QuoteEnd--></div><!--QuoteEEnd-->
For sure but i just would recommend the solution which required the less code modification and in only few files (only Battleinterface.c i think). After all, if you log with a flag, your relations with other ships do not need to be changed until you hoist an other flag so why would we add checking code where it is unecessary ? The result would be the same finally <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
" border="0" alt="dunno.gif" /> Plus, if a player used fast travel, he could be teleported close to neutral ships/fort who normaly should be enemies and he would have to wait the next sea ai update to see those ships become enemies <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
" border="0" alt="piratesing.gif" />
<!--quoteo(post=328068:date=Jun 12 2009, 03:07 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 12 2009, 03:07 PM) <a href="index.php?act=findpost&pid=328068"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Forts should be possible in some way, right?<!--QuoteEnd--></div><!--QuoteEEnd-->
I hope <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="
" border="0" alt="rolleyes.gif" />