• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Screwface

    Solved Fixing the Different Flags Mod

    I'm trying to fix the "mast fallen" crash for a moment and i can say it seems that's not so easy as it could appear ! <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":roll:" border="0" alt="rolleyes.gif" /> In a first try, i tried to avoid the set...
  2. Screwface

    Improve the Sea AI

    <!--quoteo(post=334195:date=Jun 30 2009, 03:51 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 30 2009, 03:51 PM) <a href="index.php?act=findpost&pid=334195"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So HoistFlag prepares the array of relations and...
  3. Screwface

    Improve the Sea AI

    If you are at land, that's not necessary and neither in select storyline interface because a hoistflag and SetRelationsForFlag are done when you log to sea in the sea.c so you only have to set the pchar.nation as you said ! If i have understood all, it seems hoistflag function set all your...
  4. Screwface

    Improve the Sea AI

    I think it always has been like that, if you look in the battleinterface.c, the code section to hoist the pirate flag by the fast command is based on the same way : <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    case "BI_HoistFlag": .........         // become an...
  5. Screwface

    Solved Fixing the Different Flags Mod

    Yes for what i know but i hope there are not some others that we haven't discovered yet <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
  6. Screwface

    Solved Fixing the Different Flags Mod

    Perhaps we could add an attribute to the npc to indicate the mast which have fallen in procMastFall function (chr.fallen.mast? for example) and check this attribute in the set flags functions... Flag(s) would not be set on this mast and of course this attribute would be deleted when the char...
  7. Screwface

    Solved Fixing the Different Flags Mod

    <!--quoteo(post=332954:date=Jun 26 2009, 10:59 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 26 2009, 10:59 AM) <a href="index.php?act=findpost&pid=332954"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Could that possibly be because there's an...
  8. Screwface

    Solved Fixing the Different Flags Mod

    <!--quoteo(post=333591:date=Jun 28 2009, 12:23 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 28 2009, 12:23 PM) <a href="index.php?act=findpost&pid=333591"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Does anyone have any thoughts on the consistent...
  9. Screwface

    Solved Fixing the Different Flags Mod

    Pieter, did you notice that pennants miss on some ships ? For example try the interceptor, Barque4_47, XebecAs, or cutter2. They do not have their pennants hoisted <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> Or...
  10. Screwface

    Solved Fixing the Different Flags Mod

    <!--quoteo(post=333409:date=Jun 27 2009, 07:36 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 27 2009, 07:36 PM) <a href="index.php?act=findpost&pid=333409"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Have you been able to replicate any of the...
  11. Screwface

    Solved Fixing the Different Flags Mod

    I have traced the exit inventory crash and i found that in SetEquipedItemToCharacter function (CharacterUtilite.c) if you outcomment the following line, the crash disappear : <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->SendMessage(chref, "lsfll"...
  12. Screwface

    Solved Fixing the Different Flags Mod

    <!--quoteo(post=332964:date=Jun 26 2009, 11:57 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 26 2009, 11:57 AM) <a href="index.php?act=findpost&pid=332964"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And what's with those two sea...
  13. Screwface

    Flags on ships in B14A9.5 Development Resources

    Open with success <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2" border="0" alt="me.gif" />
  14. Screwface

    Solved Fixing the Different Flags Mod

    I began the assassin quest and for now i reach the mission in port au prince with the stinkpot without any ctd. But when i want to equip the stinkpot, i have a crash by exiting the interface. Perhaps the refreshflags call in the InterfaceDoExit function also causes problems and should only be...
  15. Screwface

    Solved Fixing the Different Flags Mod

    <!--quoteo(post=332792:date=Jun 25 2009, 09:58 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 25 2009, 09:58 PM) <a href="index.php?act=findpost&pid=332792"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Question to Screwface: Do you know what happens...
  16. Screwface

    Solved Fixing the Different Flags Mod

    I'll test it <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2" border="0" alt="me.gif" />
  17. Screwface

    Solved Fixing the Different Flags Mod

    Between 92 and 131 i've encountered crashes on those ships : Sirius1 , Index : 123 Bounty , Index : 126 Edinburg , Index : 127 Endeavour , Index : 129 Dauntless , Index : 130 I have also noticed a strange thing in my ships_init file which cause crashes too : HeavyTrader1 , Index : 163...
  18. Screwface

    Solved Fixing the Different Flags Mod

    Ah ok then ! The SchoonerXebec (Index : 92) crashes my game each time i go to sea !
  19. Screwface

    Solved Fixing the Different Flags Mod

    For the moment, i've checked the 57 first ships : the Battleship3_44 (index 56) have no flags on her masts but no crash I have no texture on the masts of the Brig3_44. The BL50.TGA.tx are missing in the textures\ships directory but perhaps that's just in my game <img...
  20. Screwface

    Solved Fixing the Different Flags Mod

    I suppose the bug can appear when we are sailing with ship ourselves, right? So the easy way to check all ships one by one is to add this code in console : <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    If(!Checkattribute(pchar,"cheatship")) Pchar.cheatship = 0...
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