<!--quoteo(post=332819:date=Jun 25 2009, 11:22 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 25 2009, 11:22 PM) <a href="index.php?act=findpost&pid=332819"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have just encountered a random CTD upon anchoring in Havana port. Upon second time, it did work right.
...
I can detect no particular reason for crashing here. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="
" border="0" alt="mybad.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->AGH! Happened again. And just after I had won a battle with some pirates too:<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space
re;overflow:auto'>SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherNum = 171, theDay = 175
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 11, theHour = 9
!gWeatherInit Whr_Generator() - Initialized
SEA: sealogin loading island Cuba
SEA: added pchar to sea
SetCoastTraffic() called for Cuba
-
SetCoastTraffic: Char CrCuba1 of type pirate and nation Portugal and we'll check to see if we regen: yes.
CrCuba1 is not dead, adding.
cr is group commander
A Sloop flying Pirate colors sighted at Cuba
Ship is Prevoyante
-
SetCoastTraffic: Char CrCuba2 of type pirate and nation Portugal and we'll check to see if we regen: yes.
CrCuba2 is not dead, adding.
cr is not group commander
do not need to create new group
A Xebec flying Pirate colors sighted at Cuba
Ship is Princesse Louise
-
SetCoastTraffic: Char CrCuba3 of type trade and nation Spain and we'll check to see if we regen: yes.
CrCuba3 is not dead, adding.
cr is group commander
A Schooner flying Spanish colors sighted at Cuba
Ship is Gaillardo
-
SetCoastTraffic: Char CrCuba4 of type trade and nation Spain and we'll check to see if we regen: yes.
CrCuba4 is not dead, adding.
cr is not group commander
do not need to create new group
A Gaff Boom Galeoth flying Spanish colors sighted at Cuba
Ship is San Pablo
-
SetCoastTraffic: Char CrCuba5 of type trade and nation Spain and we'll check to see if we regen: yes.
CARGO: Fantom_SetGoods rare chance gold shipment!
CrCuba5 is not dead, adding.
cr is group commander
A Sloop flying Spanish colors sighted at Cuba
Ship is San Rafael
-
SetCoastTraffic: Char CrCuba6 of type trade and nation Spain and we'll check to see if we regen: yes.
CrCuba6 is not dead, adding.
cr is not group commander
do not need to create new group
A Ketch flying Spanish colors sighted at Cuba
Ship is Lepanto
-
SEA: Did CRs
SEA: Error: Group CrCuba3, Island Cuba
SEA: Error: Find locators Group Quest_Ships, Locator Quest_Ship_17
SEA: Did any groups
SEA: added ships
SEA: Set tasks
SETTING MUSIC: music_spokplavanie
ResumeAllSounds
SEA: SeaLogin end
BattleInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, nation=-1, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
BattleInterface DoSetFlags: 1
procGetRiggingData: n=-2, chr.id=CrCuba1, nation=3, ShipFlagsQuantity=1, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=1, FlagType=E
BattleInterface DoSetFlags: 2
procGetRiggingData: n=-2, chr.id=CrCuba2, nation=3, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCuba2, nation=3, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
BattleInterface DoSetFlags: 3
procGetRiggingData: n=-2, chr.id=CrCuba3, nation=2, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCuba3, nation=2, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
BattleInterface DoSetFlags: 4
procGetRiggingData: n=-2, chr.id=CrCuba4, nation=2, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCuba4, nation=2, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCuba4, nation=2, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=3, ShipFlagsQuantity=3, FlagType=E
BattleInterface DoSetFlags: 5
procGetRiggingData: n=-2, chr.id=CrCuba5, nation=2, ShipFlagsQuantity=1, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=1, FlagType=E
BattleInterface DoSetFlags: 6
procGetRiggingData: n=-2, chr.id=CrCuba6, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCuba6, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrCuba6, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrCuba6, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=P
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
SETTING MUSIC: music_sea_battle
For character 896 fall Mast name mast1 has index 1
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
== Directsail called at 09:44
PauseAllSounds
ItemLogic: On load location BOARDING_ShipDeck4vs5
ItemLogic: found 0 buttons
BOARDING: EquipFromLocker got:
BOARDING: EquipFromLocker got:
BOARDING: EquipFromLocker got:
BOARDING: EquipFromLocker got:
BOARDING: EquipFromLocker got:
BOARDING: EquipFromLocker got:
BOARDING: EquipFromLocker got:
BOARDING: EquipFromLocker got:
SETTING MUSIC: music_bitva
SetSchemeForLocation: deck
SETTING MUSIC: music_bitva
SETTING MUSIC: music_abordage
BOARDING: GiveItemsBack returned: blade4
BOARDING: GiveItemsBack returned: blade4
BOARDING: GiveItemsBack returned: blade4
BOARDING: GiveItemsBack returned: blade4
BOARDING: GiveItemsBack returned: blade4
BOARDING: GiveItemsBack returned: blade4
BOARDING: GiveItemsBack returned: blade4
BOARDING: GiveItemsBack returned: blade4
PauseAllSounds
ItemLogic: On unload location
ItemLogic: On load location BOARDING_Hold
ItemLogic: found 0 buttons
BOARDING: EquipFromLocker got: a Cutlass
BOARDING: EquipFromLocker got: a Cutlass
BOARDING: EquipFromLocker got: a Cutlass
BOARDING: EquipFromLocker got: a Cutlass
BOARDING: EquipFromLocker got: a Cutlass
SETTING MUSIC: music_bitva
SetSchemeForLocation: deck
SETTING MUSIC: music_bitva
SETTING MUSIC: music_abordage
CHANGE REP for player: -1 - attacking friends
BOARDING: GiveItemsBack returned: blade4
BOARDING: GiveItemsBack returned: blade4
BOARDING: GiveItemsBack returned: blade4
BOARDING: GiveItemsBack returned: blade4
BOARDING: GiveItemsBack returned: blade4
PauseAllSounds
ItemLogic: On unload location
ItemLogic: On load location Boarding_Cabin_small
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\Antidote
ItemLogic: Loaded model ammo\\Sapphire
LAi_CreateFantomCharacter -> can't teleportation character to <rld::loc2>
BOARDING: EquipFromLocker got: a Cutlass
SETTING MUSIC: music_bitva
SetSchemeForLocation: deck
SETTING MUSIC: music_bitva
SETTING MUSIC: music_abordage
BOARDING: GiveItemsBack returned: blade4
PauseAllSounds
ItemLogic: On unload location
*** Group_UpdateGroup: begin id: CrCuba1 ***
*** Group_UpdateGroup: Ships quantity in group: 2 ***
*** Group_UpdateGroup: Commander changed to CrCuba2 ***
PauseAllSounds
ShipDead: iDeadCharacterIndex = 894, iKillStatus = 2, iKillerCharacterIndex = 0
*** Group_UpdateGroup: begin id: CrCuba1 ***
*** Group_UpdateGroup: Character CrCuba1 doesn't belongs to any group anymore ***
Sloop 'Prevoyante' has been sunk by Johan Elting. Gained 2034 Total XP.
Type: pirate ship. Points: 1.
Add good : Oil, rCharacter.id = CrCuba1, iQuantity = 1
Add good : Oil, rCharacter.id = CrCuba1, iQuantity = 1
Add good : Oil, rCharacter.id = CrCuba1, iQuantity = 1
Add good : Oil, rCharacter.id = CrCuba1, iQuantity = 1
Add good : Oil, rCharacter.id = CrCuba1, iQuantity = 1
PauseAllSounds
SETTING MUSIC: music_spokplavanie
ResumeAllSounds
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 9, theHour = 10
Whr_UpdateWeather finish weather update
BattleInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, nation=-1, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
BattleInterface DoSetFlags: 1
BattleInterface DoSetFlags: 2
procGetRiggingData: n=-2, chr.id=CrCuba2, nation=3, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCuba2, nation=3, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
BattleInterface DoSetFlags: 3
procGetRiggingData: n=-2, chr.id=CrCuba3, nation=2, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCuba3, nation=2, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
BattleInterface DoSetFlags: 4
procGetRiggingData: n=-2, chr.id=CrCuba4, nation=2, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCuba4, nation=2, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCuba4, nation=2, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=3, ShipFlagsQuantity=3, FlagType=E
BattleInterface DoSetFlags: 5
procGetRiggingData: n=-2, chr.id=CrCuba5, nation=2, ShipFlagsQuantity=1, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=1, FlagType=E
BattleInterface DoSetFlags: 6
procGetRiggingData: n=-2, chr.id=CrCuba6, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCuba6, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrCuba6, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrCuba6, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=P
SETTING MUSIC: music_sea_battle
Error!!! Overup maximum crew quantity (character=0)
CHANGE REP FOR PLAYER: 1
Change of rep for Chico 1 (46)
Error!!! Overup maximum crew quantity (character=0)
CHANGE REP FOR PLAYER: 1
Change of rep for Chico 1 (47)
Error!!! Overup maximum crew quantity (character=0)
CHANGE REP FOR PLAYER: 1
Change of rep for Chico 1 (48)
Your reputation has increased to Bloke
== Directsail called at 10:09
Ship_SetTaskAttack before
Ship_SetTaskAttack after
== Directsail called at 10:14
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Johan Elting has gained a new level! (Now level 7)
== Directsail called at 10:29
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Henrique das Marinas has gained a new level! (Now level 6)
Ship_SetTaskAttack before
Ship_SetTaskAttack after
== Directsail called at 10:44
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
Ship_SetTaskAttack before
Ship_SetTaskAttack after
ShipDead: iDeadCharacterIndex = 895, iKillStatus = 1, iKillerCharacterIndex = 0
*** Group_UpdateGroup: begin id: CrCuba2 ***
*** Group_UpdateGroup: Ships quantity in group: 1 ***
*** Group_UpdateGroup: No other ships to change commander to ***
Xebec 'Princesse Louise' has been sunk by Johan Elting. Gained 2592 Total XP.
Type: pirate ship. Points: 1.
Add good : ration, rCharacter.id = CrCuba2, iQuantity = 18
Add good : rum, rCharacter.id = CrCuba2, iQuantity = 5
Add good : gunpowder, rCharacter.id = CrCuba2, iQuantity = 2
Add good : sailcloth, rCharacter.id = CrCuba2, iQuantity = 1
Add good : planks, rCharacter.id = CrCuba2, iQuantity = 1
Add good : paprika, rCharacter.id = CrCuba2, iQuantity = 35
Add good : ale, rCharacter.id = CrCuba2, iQuantity = 71
Add good : Oil, rCharacter.id = CrCuba2, iQuantity = 2
Add good : Oil, rCharacter.id = CrCuba2, iQuantity = 2
Add good : Oil, rCharacter.id = CrCuba2, iQuantity = 2
Add good : Oil, rCharacter.id = CrCuba2, iQuantity = 2
Add good : Oil, rCharacter.id = CrCuba2, iQuantity = 2
SETTING MUSIC: music_spokplavanie
Got Goods: You've got 2 cwt of Sailcloth
Got Goods: You've got 36 cwt of Food
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 11
Whr_UpdateWeather finish weather update
== Directsail added a day to sailing time
Repair & Defence skill added in ProcessHullRepair: 1.7755 actual 2
Repair & Defence skill added in ProcessSailRepair: 1.5115 actual 2
Got Goods: You've got 70 cwt of Paprika
CHANGE REP FOR PLAYER: 1
Change of rep for Chico 1 (49)
Got Goods: You've got 4 cwt of Planks
Got Goods: You've got 5 cwt of Rum
== Directsail called at 11:14
CHANGE REP FOR PLAYER: 1
Change of rep for Chico 1 (50)
CHANGE REP FOR PLAYER: 1
Change of rep for Chico 1 (51)
Got Goods: You've got 71 cwt of Ale
BattleInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, nation=-1, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
BattleInterface DoSetFlags: 1
BattleInterface DoSetFlags: 2
BattleInterface DoSetFlags: 3
procGetRiggingData: n=-2, chr.id=CrCuba3, nation=2, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCuba3, nation=2, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
BattleInterface DoSetFlags: 4
procGetRiggingData: n=-2, chr.id=CrCuba4, nation=2, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCuba4, nation=2, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCuba4, nation=2, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=3, ShipFlagsQuantity=3, FlagType=E
BattleInterface DoSetFlags: 5
procGetRiggingData: n=-2, chr.id=CrCuba5, nation=2, ShipFlagsQuantity=1, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=1, FlagType=E
BattleInterface DoSetFlags: 6
procGetRiggingData: n=-2, chr.id=CrCuba6, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCuba6, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrCuba6, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrCuba6, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=P
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 11, theHour = 12
Whr_UpdateWeather finish weather update
Directsail aborted during sail to
PauseAllSounds
locator_name = reload_3 lockedReloadLocator =
reload_cur_island_index = 10
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 227
Start reload
PauseAllSounds
ReloadStartFade
DS: Player ship was at sea for 2 days
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 12, theHour = 12
For character 896 fall Mast name mast1 has index 1
Bnd: 0, Vag: 1, Sk: 0, Mo: 0, Mu: 0
ItemLogic: On load location Cuba_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\blade1
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, nation=-1, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
LandInterface DoSetFlags: 1
procGetRiggingData: n=-2, chr.id=CrCuba3, nation=2, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCuba3, nation=2, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCuba3, nation=2, ShipFlagsQuantity=2, bShipWithoutPennants=1</div>