I found another consistant crash. From my previous savegame, I managed to escape using a console teleport.
But now I'm at the point in the Assassin quest where I have to go to Grenada and the game crashes upon getting into Grenada port:<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-spacere;overflow:auto'>SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherNum = 198, theDay = 208
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 15
!gWeatherInit Whr_Generator() - Initialized
SEA: sealogin loading island Conceicao
SEA: added pchar to sea
SetCoastTraffic() called for Conceicao
-
SetCoastTraffic: Char CrConceicao1 of type trade and nation Britain and we'll check to see if we regen: yes.
bgennew set to true anyway
CrConceicao1 is not dead, adding.
cr is group commander
A Galeoth flying Portuguese colors sighted at Grenada
Ship is Nuno Tristao
-
SetCoastTraffic: Char CrConceicao2 of type trade and nation Britain and we'll check to see if we regen: yes.
bgennew set to true anyway
CrConceicao2 is not dead, adding.
cr is not group commander
do not need to create new group
A Packet Brig flying Portuguese colors sighted at Grenada
Ship is O Sonho
-
SetCoastTraffic: Char CrConceicao3 of type trade and nation Britain and we'll check to see if we regen: yes.
bgennew set to true anyway
CrConceicao3 is not dead, adding.
cr is group commander
A Fleut flying Dutch colors sighted at Grenada
Ship is Vlissingen
-
SetCoastTraffic: Char CrConceicao4 of type trade and nation Britain and we'll check to see if we regen: yes.
bgennew set to true anyway
CrConceicao4 is not dead, adding.
cr is not group commander
do not need to create new group
A Barque flying Dutch colors sighted at Grenada
Ship is Postpaert
-
SetCoastTraffic: Char CrConceicao5 of type trade and nation Britain and we'll check to see if we regen: yes.
bgennew set to true anyway
CrConceicao5 is not dead, adding.
cr is group commander
A Caravel flying Portuguese colors sighted at Grenada
Ship is Guiomar
-
SetCoastTraffic: Char CrConceicao6 of type trade and nation Britain and we'll check to see if we regen: yes.
bgennew set to true anyway
CrConceicao6 is not dead, adding.
cr is not group commander
do not need to create new group
A Merchantman flying Portuguese colors sighted at Grenada
Ship is São João de Arga
-
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
SETTING MUSIC: music_spokplavanie
ResumeAllSounds
SEA: SeaLogin end
BattleInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, nation=-1, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
BattleInterface DoSetFlags: 1
procGetRiggingData: n=-2, chr.id=Aurelien Bergerat, nation=-1, ShipFlagsQuantity=5, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=5, FlagType=E
procGetRiggingData: n=-2, chr.id=Aurelien Bergerat, nation=-1, ShipFlagsQuantity=5, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=5, FlagType=E
procGetRiggingData: n=-2, chr.id=Aurelien Bergerat, nation=-1, ShipFlagsQuantity=5, bShipWithoutPennants=1
CurrentFlag=3, ShipFlagsQuantity=5, FlagType=E
procGetRiggingData: n=-2, chr.id=Aurelien Bergerat, nation=-1, ShipFlagsQuantity=5, bShipWithoutPennants=1
CurrentFlag=4, ShipFlagsQuantity=5, FlagType=E
procGetRiggingData: n=-2, chr.id=Aurelien Bergerat, nation=-1, ShipFlagsQuantity=5, bShipWithoutPennants=1
CurrentFlag=5, ShipFlagsQuantity=5, FlagType=E
BattleInterface DoSetFlags: 2
procGetRiggingData: n=-2, chr.id=CrConceicao1, nation=5, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao1, nation=5, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
BattleInterface DoSetFlags: 3
procGetRiggingData: n=-2, chr.id=CrConceicao2, nation=5, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao2, nation=5, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao2, nation=5, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=3, ShipFlagsQuantity=3, FlagType=E
BattleInterface DoSetFlags: 4
procGetRiggingData: n=-2, chr.id=CrConceicao3, nation=4, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao3, nation=4, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao3, nation=4, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao3, nation=4, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
BattleInterface DoSetFlags: 5
procGetRiggingData: n=-2, chr.id=CrConceicao4, nation=4, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao4, nation=4, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao4, nation=4, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=3, ShipFlagsQuantity=3, FlagType=E
BattleInterface DoSetFlags: 6
procGetRiggingData: n=-2, chr.id=CrConceicao5, nation=5, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao5, nation=5, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao5, nation=5, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao5, nation=5, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
BattleInterface DoSetFlags: 7
procGetRiggingData: n=-2, chr.id=CrConceicao6, nation=5, ShipFlagsQuantity=5, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=5, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao6, nation=5, ShipFlagsQuantity=5, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=5, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao6, nation=5, ShipFlagsQuantity=5, bShipWithoutPennants=1
CurrentFlag=3, ShipFlagsQuantity=5, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao6, nation=5, ShipFlagsQuantity=5, bShipWithoutPennants=1
CurrentFlag=4, ShipFlagsQuantity=5, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao6, nation=5, ShipFlagsQuantity=5, bShipWithoutPennants=1
CurrentFlag=5, ShipFlagsQuantity=5, FlagType=E
PauseAllSounds
locator_name = reload_1 lockedReloadLocator =
reload_cur_island_index = 4
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 198
Start reload
PauseAllSounds
ReloadStartFade
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 15, theHour = 15
Bnd: 0, Vag: 1, Sk: 0, Mo: 0, Mu: 0
ItemLogic: On load location Conceicao_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\Sapphire
Quest complete, quest name = fougornot
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, nation=-1, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
LandInterface DoSetFlags: 1
procGetRiggingData: n=-2, chr.id=CrConceicao1, nation=5, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao1, nation=5, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
LandInterface DoSetFlags: 2
procGetRiggingData: n=-2, chr.id=CrConceicao2, nation=5, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao2, nation=5, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao2, nation=5, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=3, ShipFlagsQuantity=3, FlagType=E
LandInterface DoSetFlags: 3
procGetRiggingData: n=-2, chr.id=CrConceicao3, nation=4, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao3, nation=4, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao3, nation=4, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao3, nation=4, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
LandInterface DoSetFlags: 4
procGetRiggingData: n=-2, chr.id=CrConceicao4, nation=4, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao4, nation=4, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao4, nation=4, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=3, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao4, nation=4, ShipFlagsQuantity=3, bShipWithoutPennants=1</div>
Could that possibly be because there's an additional non-coast-raider group around the island?<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> Group_CreateGroup("Aurelien_Ship");
Group_AddCharacter("Aurelien_Ship", "Aurelien Bergerat");
Group_SetGroupCommander("Aurelien_Ship", "Aurelien Bergerat");
Group_SetAddress("Aurelien_Ship", "Conceicao", "Quest_ships","quest_ship_7");<!--c2--></div><!--ec2-->
I can upload that savegame too if you want.
But now I'm at the point in the Assassin quest where I have to go to Grenada and the game crashes upon getting into Grenada port:<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-spacere;overflow:auto'>SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherNum = 198, theDay = 208
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 15
!gWeatherInit Whr_Generator() - Initialized
SEA: sealogin loading island Conceicao
SEA: added pchar to sea
SetCoastTraffic() called for Conceicao
-
SetCoastTraffic: Char CrConceicao1 of type trade and nation Britain and we'll check to see if we regen: yes.
bgennew set to true anyway
CrConceicao1 is not dead, adding.
cr is group commander
A Galeoth flying Portuguese colors sighted at Grenada
Ship is Nuno Tristao
-
SetCoastTraffic: Char CrConceicao2 of type trade and nation Britain and we'll check to see if we regen: yes.
bgennew set to true anyway
CrConceicao2 is not dead, adding.
cr is not group commander
do not need to create new group
A Packet Brig flying Portuguese colors sighted at Grenada
Ship is O Sonho
-
SetCoastTraffic: Char CrConceicao3 of type trade and nation Britain and we'll check to see if we regen: yes.
bgennew set to true anyway
CrConceicao3 is not dead, adding.
cr is group commander
A Fleut flying Dutch colors sighted at Grenada
Ship is Vlissingen
-
SetCoastTraffic: Char CrConceicao4 of type trade and nation Britain and we'll check to see if we regen: yes.
bgennew set to true anyway
CrConceicao4 is not dead, adding.
cr is not group commander
do not need to create new group
A Barque flying Dutch colors sighted at Grenada
Ship is Postpaert
-
SetCoastTraffic: Char CrConceicao5 of type trade and nation Britain and we'll check to see if we regen: yes.
bgennew set to true anyway
CrConceicao5 is not dead, adding.
cr is group commander
A Caravel flying Portuguese colors sighted at Grenada
Ship is Guiomar
-
SetCoastTraffic: Char CrConceicao6 of type trade and nation Britain and we'll check to see if we regen: yes.
bgennew set to true anyway
CrConceicao6 is not dead, adding.
cr is not group commander
do not need to create new group
A Merchantman flying Portuguese colors sighted at Grenada
Ship is São João de Arga
-
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
SETTING MUSIC: music_spokplavanie
ResumeAllSounds
SEA: SeaLogin end
BattleInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, nation=-1, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
BattleInterface DoSetFlags: 1
procGetRiggingData: n=-2, chr.id=Aurelien Bergerat, nation=-1, ShipFlagsQuantity=5, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=5, FlagType=E
procGetRiggingData: n=-2, chr.id=Aurelien Bergerat, nation=-1, ShipFlagsQuantity=5, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=5, FlagType=E
procGetRiggingData: n=-2, chr.id=Aurelien Bergerat, nation=-1, ShipFlagsQuantity=5, bShipWithoutPennants=1
CurrentFlag=3, ShipFlagsQuantity=5, FlagType=E
procGetRiggingData: n=-2, chr.id=Aurelien Bergerat, nation=-1, ShipFlagsQuantity=5, bShipWithoutPennants=1
CurrentFlag=4, ShipFlagsQuantity=5, FlagType=E
procGetRiggingData: n=-2, chr.id=Aurelien Bergerat, nation=-1, ShipFlagsQuantity=5, bShipWithoutPennants=1
CurrentFlag=5, ShipFlagsQuantity=5, FlagType=E
BattleInterface DoSetFlags: 2
procGetRiggingData: n=-2, chr.id=CrConceicao1, nation=5, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao1, nation=5, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
BattleInterface DoSetFlags: 3
procGetRiggingData: n=-2, chr.id=CrConceicao2, nation=5, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao2, nation=5, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao2, nation=5, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=3, ShipFlagsQuantity=3, FlagType=E
BattleInterface DoSetFlags: 4
procGetRiggingData: n=-2, chr.id=CrConceicao3, nation=4, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao3, nation=4, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao3, nation=4, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao3, nation=4, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
BattleInterface DoSetFlags: 5
procGetRiggingData: n=-2, chr.id=CrConceicao4, nation=4, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao4, nation=4, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao4, nation=4, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=3, ShipFlagsQuantity=3, FlagType=E
BattleInterface DoSetFlags: 6
procGetRiggingData: n=-2, chr.id=CrConceicao5, nation=5, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao5, nation=5, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao5, nation=5, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao5, nation=5, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
BattleInterface DoSetFlags: 7
procGetRiggingData: n=-2, chr.id=CrConceicao6, nation=5, ShipFlagsQuantity=5, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=5, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao6, nation=5, ShipFlagsQuantity=5, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=5, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao6, nation=5, ShipFlagsQuantity=5, bShipWithoutPennants=1
CurrentFlag=3, ShipFlagsQuantity=5, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao6, nation=5, ShipFlagsQuantity=5, bShipWithoutPennants=1
CurrentFlag=4, ShipFlagsQuantity=5, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao6, nation=5, ShipFlagsQuantity=5, bShipWithoutPennants=1
CurrentFlag=5, ShipFlagsQuantity=5, FlagType=E
PauseAllSounds
locator_name = reload_1 lockedReloadLocator =
reload_cur_island_index = 4
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 198
Start reload
PauseAllSounds
ReloadStartFade
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 15, theHour = 15
Bnd: 0, Vag: 1, Sk: 0, Mo: 0, Mu: 0
ItemLogic: On load location Conceicao_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\Sapphire
Quest complete, quest name = fougornot
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, nation=-1, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
LandInterface DoSetFlags: 1
procGetRiggingData: n=-2, chr.id=CrConceicao1, nation=5, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao1, nation=5, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
LandInterface DoSetFlags: 2
procGetRiggingData: n=-2, chr.id=CrConceicao2, nation=5, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao2, nation=5, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao2, nation=5, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=3, ShipFlagsQuantity=3, FlagType=E
LandInterface DoSetFlags: 3
procGetRiggingData: n=-2, chr.id=CrConceicao3, nation=4, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao3, nation=4, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao3, nation=4, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao3, nation=4, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
LandInterface DoSetFlags: 4
procGetRiggingData: n=-2, chr.id=CrConceicao4, nation=4, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao4, nation=4, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao4, nation=4, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=3, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao4, nation=4, ShipFlagsQuantity=3, bShipWithoutPennants=1</div>
Could that possibly be because there's an additional non-coast-raider group around the island?<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> Group_CreateGroup("Aurelien_Ship");
Group_AddCharacter("Aurelien_Ship", "Aurelien Bergerat");
Group_SetGroupCommander("Aurelien_Ship", "Aurelien Bergerat");
Group_SetAddress("Aurelien_Ship", "Conceicao", "Quest_ships","quest_ship_7");<!--c2--></div><!--ec2-->
I can upload that savegame too if you want.