• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Bartolomeu o Portugues

    A curse is coming

    Thanks all. Doing textures is not something I like :-) but at least we'll have something more "maya".
  2. Bartolomeu o Portugues

    A curse is coming

    Working on some textures of the treasure room.
  3. Bartolomeu o Portugues

    Included in Build A new buccaneer camp?

    By the way, even in Kingston which has got a lot of quests taking place or using this town, there are still many empty houses.
  4. Bartolomeu o Portugues

    Included in Build A new buccaneer camp?

    Here's the new Buccaneers Camp: http://piratesahoy.bowengames.com/potc/Bartolomeu/buccaneer_camp.zip
  5. Bartolomeu o Portugues

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    Why nobody wants to do that? :rofl I think I have an idea :D
  6. Bartolomeu o Portugues

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    Thanks! Did you have time to fix the beginning of the apothecary quest?
  7. Bartolomeu o Portugues

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    Yes, I confirm. I already met him before the Kapitein of Kralendijk's quest in this story of fake love letters.
  8. Bartolomeu o Portugues

    Included in Build A new buccaneer camp?

    Don't worry, I'll choose the worst house for the forger :razz
  9. Bartolomeu o Portugues

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    I made this fix for the Yedam dialogues for the Kapitein of Kralendijk quest. Otherwise, it was impossible to finish this quest.
  10. Bartolomeu o Portugues

    Included in Build A new buccaneer camp?

    As you know, the buccaneer camp is mainly used for the Bartolomeu storyline (and a bit for the Ardent storyline and the Missing man quest). I was thinking we could use for the outside location, the smuggler lair from CoaS. I could add locators to this new location using the same locator's names...
  11. Bartolomeu o Portugues

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    In the tales of a chevalier, after escaping from Havana, I checked the dialogues of Padre Gerardo talking to him. He repeated the same dialogues when I met him the first time in the Havana Church. Did you fix that in your last files? If Padre Gerardo has no more dialogues for this quest, he...
  12. Bartolomeu o Portugues

    Not a Bug Save Lucas Da Saldanha Quest, Silehard daughter not in jungle

    If not too hard to code, try to change the admiral outfit. This kind of 16th century outfit is not something immersive for the game. We have time-period outfit for the soldiers, maybe time has come to think about that for the citizens.
  13. Bartolomeu o Portugues

    Not a Bug Save Lucas Da Saldanha Quest, Silehard daughter not in jungle

    I would say for Lucas 9jdSpa and his father Huber_Spa4_17.
  14. Bartolomeu o Portugues

    Not a Bug Save Lucas Da Saldanha Quest, Silehard daughter not in jungle

    Ok, I need to check the character models and I'll tell you before Saturday.
  15. Bartolomeu o Portugues

    Not a Bug Save Lucas Da Saldanha Quest, Silehard daughter not in jungle

    About this quest, in the free-play mode, can we change the character models for Lucas and his father for the last 3 time-periods. For instance, a conquistador in the beginning of the 19th century is really weird :) By the way, Snorri should be removed from the Martinique tavern at the end of...
  16. Bartolomeu o Portugues

    Unconfirmed Bug Bugs in "Mysterious Plants"

    Another point about this quest, the indians should be removed from the Greenford Port at the end of this quest. And there is still this "Something is going to happen..." and we cannot use the fast travel in this location.
  17. Bartolomeu o Portugues

    Fixed Spanish officer stays after death

    Another point, the church at Havana is closed at night. This couldn't be a problem seeing the player must hide into? I also noted in case "vientsoldado": The soldiers are not adapted to the different periods like: sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, "Soldier_spa3_16"...
  18. Bartolomeu o Portugues

    Fixed Spanish officer stays after death

    Well, when you play a quest, it isn't really great :D But, alright. The player can reload a savegame anyway:)
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