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There are two land exits from Port Royale - one by the prison and one by the church. You need to go out of the one by the church. And, as @salonikasurf says, she's in the second piece of jungle, not in the area directly outside the town. Finally, the lady does not go into the jungle at night; you'll only see her between the hours of 8:00 and 20:00. Daylight starts at 6:00 and finishes at 22:00, so you might be in the right area in daylight and still not find her.Silehard's daughter isn't in the Jamaica jungle when you complete the main quest (tales of a sea hawk) basically, so you can't complete it
If you can suggest suitable replacement models, I should be able to put condition statements into "PROGRAM\Characters\SideQuest.c" and "Officers.c" to use the alternatives in "Revolutions" and "Napoleonic". I'd prefer to keep the original models in "Colonial Powers", though, as that's the period in which "Tales of a Sea Hawk" is set, and that's the original storyline in which the sidequest was set in the first place.About this quest, in the free-play mode, can we change the character models for Lucas and his father for the last 3 time-periods.
For instance, a conquistador in the beginning of the 19th century is really weird
By the way, Snorri should be removed from the Martinique tavern at the end of this quest.
Answering to @Grey Roger, yes I still use the old files and not the last fixes.
I like that guy!I have a new model for Lucas, based on your suggestion of "9Jdspa" but with Lucas' famous armour and with a different face
... and it looks like this.I've an idea for the admiral...
I've figured out how to achieve both objectives. Change the character definitions to switch outfits in "Colonial Powers" rather than "Revolutions", then add a couple of lines in "PROGRAM\Storyline\standard\StartStoryline.c" to put Lucas and his father back in their original outfits. The end result is that anyone playing the original storyline will see the original outfits, but anyone playing "FreePlay" in "Colonial Powers" will see the new outfits.I'd prefer to keep the original models in "Colonial Powers", though, as that's the period in which "Tales of a Sea Hawk" is set, and that's the original storyline in which the sidequest was set in the first place.
Sounds good!I've figured out how to achieve both objectives. Change the character definitions to switch outfits in "Colonial Powers" rather than "Revolutions", then add a couple of lines in "PROGRAM\Storyline\standard\StartStoryline.c" to put Lucas and his father back in their original outfits. The end result is that anyone playing the original storyline will see the original outfits, but anyone playing "FreePlay" in "Colonial Powers" will see the new outfits.
The original Lucas model was old-school armoured, wasn't it? Some periods' soldier models are too. But I can't remember how it all goes together.That just leaves "Hoist the Colours". This has its own definitions of Lucas and the admiral. Which outfits do we want them to use in this storyline?
Got caught out by that for today's video too.Arabella goes to bed early and will only be in the jungle between the hours of 8:00am and 8:00pm.