• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Black Bart

    Mod Release Build 14 Beta 4 Internal WIP For Testing

    Sounds messy! maybe i'll stick with the versions i have (4 is enough surely!). Beta 4 can run, just with odd graphic issues and no direct sailing, but it functions so i can playtest bits of it.
  2. Black Bart

    Mod Release Build 14 Beta 4 Internal WIP For Testing

    Actually do we still use the ftp? Might i find the Beta 3.3 'main archive' files there along with the installer (i can then swap the 3.1 non 2gb extended version).
  3. Black Bart

    Mod Release Build 14 Beta 4 Internal WIP For Testing

    Cool :) If currently the latest version on ModDB is that 3.4 version: Downloads - Pirates of the Caribbean: New Horizons mod for Pirates of the Caribbean Which has those performance issues (micro stutter etc), then the sooner a decent replacement is there the better. I figure those looking to...
  4. Black Bart

    Engine Limitation Graphical Anomalies

    Good spot, so 1 is an 'off' switch here. Ok i tested setting all the '0' values (three instances to be sure) to '1' and reloaded my at sea save, used F11 just in case and after a transition from 3rd person external ship view to deck all the 'crew' have gone. Swithcing back to the external ships...
  5. Black Bart

    Engine Limitation Graphical Anomalies

    ok will put that to one side as it is really just a very remote possibility. BTW if you do get the GA event AND it is not due to other ships fighting in your area you CAN get rid of it by using the 'o' key (letter O not zero), press it twice (on/off). It's worked every time so far. It is a bit...
  6. Black Bart

    Engine Limitation Graphical Anomalies

    And they climbed the rigging in the third person camera mode? I also noticed you have two different versions of the GA bug, one that happens just to the player ship (with no other ships around - deep at sea away from land etc) and one that relates to when other ships are around and you get...
  7. Black Bart

    Engine Limitation Graphical Anomalies

    noticed this in 3.1 (and will run 3.4 and 4 tests later, but i think they do the same), black tears in the sea, nearly always in the middle-distance section of the sea, very common. I then spent hours sailing around in Beta 1 Patch 7 and did not see any at all, the sea did look different in this...
  8. Black Bart

    Fixed System.log: "Can't load texture resource\textures\.tx"

    It seems to me that default PotC (no Build mod added) would give these types of texture errors in it's error log.
  9. Black Bart

    WIP Black Barts Playtesting thread for Build 14 Beta 4 WIP (ver:18 Jan 2016)

    ok well maybe the cheap starting officers is not a big issue. I know it was always a battle in the Build Mod to reduce player cash as often as possible to try to reduce the glut of cash you nearly always end up with. It does seem the officers are all pretty low level in Beta 4 (like lv 1-3, not...
  10. Black Bart

    Fixed No maps for sale

    Lol, ok now i found some in the trade tents (4th game run), so there is some variability in when and whom will have some. Also the number of maps can vary, i had just 2 in the trade tent this time, and just 3 in the trade store. Seems pretty nice, more or less fixed no? Good job.
  11. Black Bart

    WIP Black Barts Playtesting thread for Build 14 Beta 4 WIP (ver:18 Jan 2016)

    I like all the player choices for game start in realtion to your 'occupation' or char background (Merchant, Corsair, Social Climber etc), but might there be an issue in relation to having so many choices and the 'bonus' starting items you start with depending on your choice. I feel that as a...
  12. Black Bart

    Fixed No maps for sale

    ok well that did do something :) At game start in v 3.1 i do now get some maps (between 3-4 it seems) at the trade store, with none at the outside trade tents, with a level 1 or 2 game starting char. Before there were none anywhere, so this is good.
  13. Black Bart

    Fixed No maps for sale

    I'll give that code change a go and report back :sail I also just started a 3.4 and 4 game and it is true, at game start/low char level no one seems to have any maps (which is the same in 3.1 too), so yeah thinking back on it it might have been once i had reached Jamaica (was about level 8...
  14. Black Bart

    Ideas for the future!

    Well.....awesome as always chaps :yes I will buy myself a spade, check out the wiki and report any thoughts on the subject as is :sail
  15. Black Bart

    Fixed No maps for sale

    Is this for the latest version (Beta 4)? I ask because i've noticed this issue in Beta 3.1, but when i was able to playtest Beta 4 i was pleased to see Maps for sale in most of the merchants, iirc Beta 3.4 also seemed to have them. Anyway is this potential fix suitable for 3.1? I would prefer...
  16. Black Bart

    Ideas for the future!

    [idea] Treasure and Treasure maps. So does PotC currently have anything along these lines? One of the things i really enjoyed about Pirates!(microprose older game) was the way it handled finding hidden treasure. The downside of this is obvious, more player cash, so i think i would only be...
  17. Black Bart

    Included in Build Wind Direction and Storm Occurance in 3D Sailing Mode

    ok well you know the code Pieter, and when changes took place :dof by non-storm storm events it was mentioned in another thread (i forget which one!), where you get a storm event, then it loads it and there seems to be no actual storm (big waves perhaps) and you can exit to the map navigation...
  18. Black Bart

    Mod Release Build 14 Beta 3 Progress

    ok well that might make sense if it was not actually included, as the 3.1 ENGINE.exe runs fine under XP as did the original PotC and previous Build Mods. So it might well indeed be that 2GB change if that actually happened after. Certainly the odd missing icons from the interface would indicate...
  19. Black Bart

    Mod Release Build 14 Beta 3 Progress

    Possible, but after your patch it seemed quite noticable vs before that patch (in terms of number of NPC's). Could be luck, many times over.....i should have played dice at the table (or the lottery in real life!) ;) Thanks for the code section Pieter, i will amend that in this 3.1 build, as it...
  20. Black Bart

    Included in Build Wind Direction and Storm Occurance in 3D Sailing Mode

    Hylie, have you (i'm sure you have!) tried changing this code to be more changable? Like MAX_WINDCHANGE = 10 etc? The same for the directional swings also (so use 30/35 in place of 25). That might reduce the effect you are talking about. I'm trying to think back, and Build 12 didn't have this...
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