The island models themselves weren't moved, just their positions on the World Map. I only made significant changes to Nevis and added the Cartagena model, so if anything, they are more likely to have problems than other islands.
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(Seen in build 14 beta 3.4)
I'm not 100% sure if it's to blame on martinique, but it seems consistent so far. What i'm seeing is this:
View attachment 24410
It's a grid of lines that all seem to meet in a multitude of points around the island. They're not polygons. They seem more like routes between waypoints or something, placed over the sea. They're only visible when looking through a ship model (any model).
The letter "O", the Numpad Zero or the normal Zero?You guys remember this one? Turns out, it's toggled by pressing o.
The letter "O", the Numpad Zero or the normal Zero?
Now that you mention it, I think it is "Numpad Zero" and I saw it occasionally while toggling Godmode.
Strange thing: I use that toggle quite often, but that behaviour did not seem to happen every time.
The regular ZERO toggles DirectSail. "KEY_O" is the "NPC Info Toggle" ashore and should do nothing at sea.Nope, letter o, which i believe is meant to disable directsail updates.
The regular ZERO toggles DirectSail. "KEY_O" is the "NPC Info Toggle" ashore and should do nothing at sea.
I've seen a few times where the GA was DEFINITELY flag-related, because there was a row of flags stretching to the horizon.Thoughts on the GA bug. Might it be related to the sailor animations for when they walk around the ship and rigging? I wondered this as i noticed the different colours you get might relate to the colours of the clothes/chars of these sailors. I got brown/white/black with one set of sailors that had that colour, and red/tan/black when i had just the blue shirt/red trouser ones.
You mean "since when did we have crew on ship decks"? The unmodded game had them.Going to keep an eye on this just in case this may be the route of the issue. When did we add these animations to the external view of the ships? Did we always have them in PotC?
Yes, they did. The only difference between unmodded and modded game is that the crew was hidden in 1st person mode in the stock game.And they climbed the rigging in the third person camera mode?
I think it is this code in PROGRAM\SEA_AI\AICameras.c that enables/disables the visible crew:ok will put that to one side as it is really just a very remote possibility.
switch (SeaCameras.Camera)
{
case "SeaFreeCamera":
SeaCameras.Camera = "SeaShipCamera";
Crosshair.OutsideCamera = true;
PeopleOnShip.IsOnDeck = 0;
bSwitch = true;
break;
case "SeaShipCamera":
if (!LAi_IsDead(&Characters[GetMainCharacterIndex()]))
{
SeaCameras.Camera = "SeaDeckCamera";
// KK -->
if (GetCaracterShipCannonsType(GetMainCharacter()) != CANNON_TYPE_NONECANNON)
Crosshair.OutsideCamera = false;
else
Crosshair.OutsideCamera = true;
// <-- KK
PeopleOnShip.IsOnDeck = 0; //Keemo
bSwitch = true;
}
break;
case "SeaDeckCamera":
switch (GetTargetPlatform())
{
case "xbox": SeaCameras.Camera = "SeaShipCamera"; break;
case "pc":
if(!FREE_CAMERA) SeaCameras.Camera = "SeaShipCamera";
else SeaCameras.Camera = "SeaFreeCamera";
break;
}
Crosshair.OutsideCamera = true;
PeopleOnShip.IsOnDeck = 0;
bSwitch = true;
break;
}
switch (SeaCameras.Camera)
{
case "SeaFreeCamera":
SeaCameras.Camera = "SeaShipCamera";
Crosshair.OutsideCamera = true;
PeopleOnShip.IsOnDeck = 0;
bSwitch = true;
break;
case "SeaShipCamera":
if (!LAi_IsDead(&Characters[GetMainCharacterIndex()]))
{
SeaCameras.Camera = "SeaDeckCamera";
Crosshair.OutsideCamera = false;
PeopleOnShip.IsOnDeck = 1;
bSwitch = true;
}
break;
case "SeaDeckCamera":
switch (GetTargetPlatform())
{
case "xbox": SeaCameras.Camera = "SeaShipCamera"; break; //
case "pc": SeaCameras.Camera = "SeaShipCamera"; break; // Debug : SeaFreeCamera, release : SeaShipCamera
//case "pc": SeaCameras.Camera = "SeaFreeCamera"; break; // Debug : SeaFreeCamera, release : SeaShipCamera
}
//SeaCameras.Camera = "SeaFreeCamera"; // SeaShipCamera
Crosshair.OutsideCamera = true;
PeopleOnShip.IsOnDeck = 0;
bSwitch = true;
break;
}
Thanks for trying and confirming. At least now we know for sure.Just a quick update here (as i did the changes in both Beta 4 and Beta 3.1) but my attempt to see IF the long standing GA bug might be related to those animated crew figures in the 3D sailing mode (and ships deck mode) has finished, and as Pieter rightly said, it is not related. So yes it seems pretty certain the GA bug is related to our flags, as originally thought.
I've played PotC: New Horizons on and off throughout the years on different PCs, but have always had one persistent issue. I'm sure it's been reported before, although I'm not certain of my abilities to find whether or not a fix has been supplied. I've ran a couple quick searches using the keywords graphic & glitch, but have turned up empty handed.
The Issue: Graphical issues when sailing in third and first person at sea. These glitches start and stop seemingly randomly and persist until I exit from the sailing mode. I'll post a screenshot or two and my log files to supplement my cause.
Relevant PC specs: Intel Core i7 4770K @ 3500 MHz, x2 SLI Nvidia GeForce GTX 770 4GB, 8GB G.SKILL RAM @ 1800 MHz
As I said, this issue has happened on multiple PCs, even on laptops, as such I don't believe it is attributed to my SLI setup.
Thank you for your time.
View attachment 15920 View attachment 15926