I have seen in POTEHO or VCO that the locationfile is sometimes used to add 3d-parts too.
Not just being a triangle.
Not just being a triangle.
Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
That loading screen naming convention was changed well after that Build 14 Alpha 8 version from 2008.EDIT - sorry forget most of the above - I couldn't see the files in 13 but it's not the location of the files in the first two, but the naming convention that changed to add Inside or Outside as a prefix. So it needs a bit more study of how the change is enacted to see if that gives the right clues. More anon ENDEDIT
That loading screen naming convention was changed well after that Build 14 Alpha 8 version from 2008.
I think that was indeed done much earlier.OK not that then - when was the practice of putting "Loading\" + LanguageGetLanguage() +"\texturefilename in the entry for the locations.image attribute simplified - at the same time??
@pedrwyth: I foresee that this one may be a bit more time-consuming to look into than I can afford right now.
But I DO have a Build 14 Alpha 9 installer of some kind, which I could upload.
Would you see a chance to compare Build 13 with Build 14 Alpha 9 to see if you can find what triggered this?
I am SO looking forward to at least a stable Beta 4!!!Once there is a public release of build 14 then there should be a stable platform (with development proceeding elsewhere) that might give some opportunities to refine problem stuff.
Available now: http://piratesahoy.net/build/b14_alpha9.exeYes that might help obviously the nearer I can get back to build13 the less other changes would get in the way (and avoid me looking at things which changed AFTER that). At least I should be able to rule out a few things that haven't caused it - which also could help in the long run.
Just an update on this - Looking at build 14 alpha 8 - no joy BUT I note the latest version (build 14 4 6 Feb) is now only giving 3 of these errors on each reload for me . What has changed (and when) I wonder? Perhaps they'll all fix themselves magically if we wait long enough.
Yup Thought that would be the case, certainly couldn't see anything in the change log that stood outI cannot think of anything that changed that should have any effect on this one way or another.
What is the last version where you remember there were four?.
[Ships\Ships.c]
string GetShipDecksTexture(ref chref, string deck)
{
if (!CheckAttribute(chref, "ship")) return "";
int st = GetCharacterShipType(chref);
if (st == SHIP_NOTUSED) return "";
aref ship; makearef(ship, chref.ship);
string path = "";
if (deck != "" && CheckShipAttribute(ship, &ShipsTypes[st], "DeckTexturesDir." + deck)) {
path = "Locations\decks\" + GetLocalShipAttrib(ship, &ShipsTypes[st], "DeckTexturesDir." + deck);
//if (CheckDirectory("RESOURCE\Textures\" + path, "*") == 0) path = ""; // [MYEDIT]
} else {
if (CheckShipAttribute(ship, &ShipsTypes[st], "DeckTexturesDir")) {
path = "Locations\decks\" + GetLocalShipAttrib(ship, &ShipsTypes[st], "DeckTexturesDir");
//if (CheckDirectory("RESOURCE\Textures\" + path, "*") == 0) path = ""; // [MYEDIT]
}
}
return path;
}