1: Easiest is just to replace "," with "." to make "Ah! Don Guillermo."
2: Perhaps put the 'PChar.quest.disable_rebirth = true;' at case "cartagena_church_start" to make sure you can't resurrect if you mess up in the church and are killed by the priests. There's some sort of mechanism to end the game if you are killed, but we may as well disable resurrection as well just to be sure. And the 'PChar.quest.disable_rebirth = false;' may as well go into case "elting_back_ship", which is triggered when the fight is over and you've killed the two guards. You're not going to be killed before Elting has talked to you and you've teleported to the ship. Also put 'LAi_SetFightMode(PChar, false);' at case "elting_back_ship" because you've just killed two guards and now Elting wants to talk to you.
3: Check in "RESOURCE\Textures\INTERFACE\PORTRAITS\256". Do you have "face_552.tga.tx" in there? If not,
@Bartolomeu o Portugues, would you like me to make one? Either a simple enlargement of the 128 version fitted into the normal 256 frame, or a screenshot of Elting in the "Animist_Elting" model.
4: This is a known problem with some of
@Jack Rackham's tool models. Equipping some pistols will do that for some reason. In the "Woodes Rogers" storyline you are prevented from equipping any pistol which can do that, but "Bartolomeu" should not be so restrictive. Unless,
@Bartolomeu o Portugues, possibly disarm Bartolomeu for this part? I don't think there's any combat until you complete the whole puzzle and go into the fort, at which time Bartolomeu can get his weapons back. He won't be needing the lever, fire irons or cannonball any more and probably doesn't have them.