So, I've been playing build 14 for quite a while now, played through five different storylines (Hornblower, Nathaniel Hawk, Jack Sparrow, Assassin and the French Guy) with (I think) all side quests and still love it all!
So, I read somewhere that a new version will probably be released soon, so I wondered, about when can this be expected? Or did I misread something?
Secondly, I have a few minor ideas that might make the game more interesting!
(I discovered a few bugs too, will be posting those in the second post, for those who want to skip this rather long suggestion post!)
The first suggestion I want to make is a change to the way boarding works!
Right now, if you die during boarding, that's it, game is over. What I would love to see is a chance to survive there! But of course, not without a severe loss, so what I want to suggest is that instead of having to reload, you would have a chance (based on the settings concerning survival) to survive that death, but to loose your ship. Quite like death on land, you would then end up either in a cabin of your escort ship, or in a dinghy with just a few survivors. Your main ship is now in enemy hands...
My next suggestion, and I have no idea how easily that could be done, concerns starting out...
I have recently returned to playing Master and Commander, and it's nice how you can jump right into tougher battles, but probably an option for free play could be added, where, upon starting the game, you get a conversation where you can choose several options:
Which country you want to work for and which colony you want to start in
Which period you want to start in (would probably have to be a game option for every period)
If you want to be military or merchant (pirate or smuggler)
Then you get to choose from, let's say, 10 ships tier 7 and/or 8 accurate for your period
Depending on your choices you then start with an armed vessel if military, at the lowest rank of the chosen nation or with an unarmed or barely armed vessel with a few trading goods on board and a bit of gold, if you chose merchant.
The third thing is minor, but either my game is bugged, or working for the United States does not provide you with uniforms or reward weapons, actually, my save games still show my rank from the previous nation, so maybe this could be changed?
Which leads me to suggestion 4: Improve reward swords!
Right now, most of the swords you are given by nations are not really useful, because by the time you receive them, you have found quite a few weapons that are better... I still keep them, because they are unique and I like them, but I rarely use them... So maybe at least the admiralty swords could be improved a bit? Either by increasing their stats, giving them something unique (like the Francis Drake Sword, or Bartholomeu's etc.)
On to suggestion 5!
Make enemies stronger... Yes, that's right, after reaching a certain level (about 20-30), I find them rather easy to defeat, both in sea battles and in duell. Especially during boarding, as you can equip your whole crew with the gilded cuirass, so I barely loose men anymore. Not sure what to do exactly against that, but maybe simply allowing the enemy to use armor too would be an option? Especially on high class navy ships, which I would expect to be rather well armed. Available armor for sailors would depend on the captain's level.
Also, maybe adding a few more armor options, not many, 2-3 maybe, or increasing the level at which you can purchase each armor? To make up for that, they could be found randomly in chests a few levels before they could be bought, that would make looting more attractive too, I think
And the last suggestion...
It would be nice if older ships could be encountered in later periods, but at a much smaller chance. Think for example of vessels passed on in a family, repaired numerous times but not scrapped because a new one can't be afforded or because it holds sentimental worth. What I'd like to see with a very small chance too are really tough opponents with superior ships. For example, a very small chance to encounter a very tough ghost ship where you have no choice but to flee, or an improved First Rate ship with more men, cannons and hit points, which would represent flagships and the pride of the whole navy, or a pirate ship that managed to install cannons that usually would not be fitting for that ship etc.
Alright, that was rather long, so thanks for anyone who read through this! Feel free to share your thoughts if you want or enlighten me if I can do any of this easily by myself (I've edited the internal settings to some degree, but a few things are just above my understanding, so after I've broken the file three times, I'm a bit hesitant to make too many changes now
)
So, I read somewhere that a new version will probably be released soon, so I wondered, about when can this be expected? Or did I misread something?
Secondly, I have a few minor ideas that might make the game more interesting!
(I discovered a few bugs too, will be posting those in the second post, for those who want to skip this rather long suggestion post!)
The first suggestion I want to make is a change to the way boarding works!

Right now, if you die during boarding, that's it, game is over. What I would love to see is a chance to survive there! But of course, not without a severe loss, so what I want to suggest is that instead of having to reload, you would have a chance (based on the settings concerning survival) to survive that death, but to loose your ship. Quite like death on land, you would then end up either in a cabin of your escort ship, or in a dinghy with just a few survivors. Your main ship is now in enemy hands...

My next suggestion, and I have no idea how easily that could be done, concerns starting out...
I have recently returned to playing Master and Commander, and it's nice how you can jump right into tougher battles, but probably an option for free play could be added, where, upon starting the game, you get a conversation where you can choose several options:
Which country you want to work for and which colony you want to start in
Which period you want to start in (would probably have to be a game option for every period)
If you want to be military or merchant (pirate or smuggler)
Then you get to choose from, let's say, 10 ships tier 7 and/or 8 accurate for your period
Depending on your choices you then start with an armed vessel if military, at the lowest rank of the chosen nation or with an unarmed or barely armed vessel with a few trading goods on board and a bit of gold, if you chose merchant.
The third thing is minor, but either my game is bugged, or working for the United States does not provide you with uniforms or reward weapons, actually, my save games still show my rank from the previous nation, so maybe this could be changed?
Which leads me to suggestion 4: Improve reward swords!
Right now, most of the swords you are given by nations are not really useful, because by the time you receive them, you have found quite a few weapons that are better... I still keep them, because they are unique and I like them, but I rarely use them... So maybe at least the admiralty swords could be improved a bit? Either by increasing their stats, giving them something unique (like the Francis Drake Sword, or Bartholomeu's etc.)
On to suggestion 5!
Make enemies stronger... Yes, that's right, after reaching a certain level (about 20-30), I find them rather easy to defeat, both in sea battles and in duell. Especially during boarding, as you can equip your whole crew with the gilded cuirass, so I barely loose men anymore. Not sure what to do exactly against that, but maybe simply allowing the enemy to use armor too would be an option? Especially on high class navy ships, which I would expect to be rather well armed. Available armor for sailors would depend on the captain's level.
Also, maybe adding a few more armor options, not many, 2-3 maybe, or increasing the level at which you can purchase each armor? To make up for that, they could be found randomly in chests a few levels before they could be bought, that would make looting more attractive too, I think
And the last suggestion...
It would be nice if older ships could be encountered in later periods, but at a much smaller chance. Think for example of vessels passed on in a family, repaired numerous times but not scrapped because a new one can't be afforded or because it holds sentimental worth. What I'd like to see with a very small chance too are really tough opponents with superior ships. For example, a very small chance to encounter a very tough ghost ship where you have no choice but to flee, or an improved First Rate ship with more men, cannons and hit points, which would represent flagships and the pride of the whole navy, or a pirate ship that managed to install cannons that usually would not be fitting for that ship etc.
Alright, that was rather long, so thanks for anyone who read through this! Feel free to share your thoughts if you want or enlighten me if I can do any of this easily by myself (I've edited the internal settings to some degree, but a few things are just above my understanding, so after I've broken the file three times, I'm a bit hesitant to make too many changes now
