Two internal settings entries stand out as worthy of reconsideration as to what the default setting should be:
1) a mod is enabled through one setting to make sure the player and officers always have at least 5 HP remaining after getting hit by ranged weapon (presumably, the first time they can only be reduced to 5, and can then be killed with another shot).
Do we want this on by default? Or set to 0 (disabled) by default? Should the default be different for different difficulty levels, or arcade/realistic/ironman settings?
2) luck effects armor coverage, by default set to .025, or 2.5% increased coverage per luck point.
This obviously goes to the long term project of turning luck into sneak rather than the magical influence it currently is, but in the meantime, do we want this effect to continue to be set so high?
The problem I see is this: armor for the player improves as the game goes on, as does the player luck skill. So this effect is contributing to a snowballing increase in the effectiveness of armor, which coupled with the player hp increasing, is magnifying the decreasing vulnerability of he player. Especially given that the luck skill is increasing armor coverage, and coverage already is pretty high for the highest tier armor, it seems to have a disproportionately high effect.
I would say this should be default set to a lower amount for now pending the larger rework.
1) a mod is enabled through one setting to make sure the player and officers always have at least 5 HP remaining after getting hit by ranged weapon (presumably, the first time they can only be reduced to 5, and can then be killed with another shot).
Do we want this on by default? Or set to 0 (disabled) by default? Should the default be different for different difficulty levels, or arcade/realistic/ironman settings?
2) luck effects armor coverage, by default set to .025, or 2.5% increased coverage per luck point.
This obviously goes to the long term project of turning luck into sneak rather than the magical influence it currently is, but in the meantime, do we want this effect to continue to be set so high?
The problem I see is this: armor for the player improves as the game goes on, as does the player luck skill. So this effect is contributing to a snowballing increase in the effectiveness of armor, which coupled with the player hp increasing, is magnifying the decreasing vulnerability of he player. Especially given that the luck skill is increasing armor coverage, and coverage already is pretty high for the highest tier armor, it seems to have a disproportionately high effect.
I would say this should be default set to a lower amount for now pending the larger rework.