• New Horizons on Maelstrom
    Maelstrom New Horizons


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Some questions

Cool stuff Baste, well done mate! :cheers

I wish I had the time at the moment to give it a proper look. I am not much of a coder anyway, but your balancing of the ability's looks pretty good to me.
 
Nice ideas here! More game balancing is always welcome. :woot

Would you be able to post your actual modified files here?
 
Thanks, mates! :D

Pieter: Sure. Have you downloaded the texture file? So I know if I can remove it from the previous post.
 
Cool. :)

Those who have tried the changes: What do you think about it?
 
No one? :eek:

I have now tried it both in my game and in the build, and I think it works fine. Even when everyone's at high level with high HP it's possible to end the fight pretty fast.
 
I was waiting for some one else to answer. I actually don't fight enough to be a good tester for that.
 
I hope it's okay for me to ask this here, since I've asked all other questions here:

Regarding Age of Pirates: Caribbean Tales I was through forum searches on this site able to determine that in order to use it without potentially damaging software one has to do this:

1. Install the game.
2. Install the official 1.5 patch.
3. Apply the "No disc" crack.
4. Run the game.

This way one can have the updates and because of the crack won't need to use the disc and the copy protection software won't be run and seems to not even be installed.

Regarding Age of Pirates 2: City of Abandoned Ships I wonder these things:

Are there any official patches?
Which copy protection does it use? I read that it uses either Star Force or TAGES.
Are there any cracks that does the same thing like the crack for Caribbean Tales, that is making it so it's not necessary to use the disc and bypasses the copy protection?

When it comes to Pirates of the Caribbean, does it use copy protection as well? It seems it uses Safe Disc, but the crack that makes it possible to play without the disc seems to bypass the copy protection as well.
 
CoAS Russian uses Starforce, but Western release uses TAGES.

PotC doesn't have any copy protection to worry about, except the usual "CD required" code.
 
All right. It seems TAGES isn't as dangerous as Star Force, but there are probably ways to bypass that as well.

So there aren't any official patches for City of Abandoned Ships, only for Caribbean Tales?
 
Okay. However, I read somewhere that there are patches for the Russian version, but that these are included in the English version. Nice if that's the case.
 
This thread is for installing COAS and GOF. It should answer most of your questions.

http://forum.piratesahoy.net/index.php/topic/17564-disc-issue/
 
I recommend you skipping the AoP game though. Apart from the Starforce, it has many flaws. It is like an alpha version of an alpha version of CoAS; no exageration.
 
I got both of them to work and have tried them both. Don't know what to think of them yet, though.



About the critical hits, do you think it should be possible to score critical hits with pistols as well?
Code:
void LAi_ApplyCharacterFireDamage(aref attack, aref enemy, float kDist)
{
//Åñëè íåóáèâàåìûé, òî íåòðîãàåì åãî
if(CheckAttribute(enemy, "chr_ai.immortal"))
{
if(sti(enemy.chr_ai.immortal) != 0) return;
}
//Âåðîÿòíîñòü ïîïîäàíèÿ
float p = LAi_GunCalcProbability(attack, kDist);
//Åñëè ïðîìàõíóëèñü, òî âûéäåì
if(rand(10000) > p*10000) return;
//Íà÷èñëÿåì ïîâðåæäåíèå
float damage = LAi_GunCalcDamage(attack);
// Baste - added possibility to score critical hit with pistol -->
float critical = 0.0;
if(IsCharacterPerkOn(attack, "GunProfessional"))
{
if(rand(100) <= 15)
{
critical = damage*2.0;
}
}else{
if(IsCharacterPerkOn(attack, "Gunman"))
{
if(rand(100) <= 10)
{
critical = damage*2.0;
}
}
}else{
if(rand(100) <= 5)
{
critical = damage*2.0;
}
}
//Àòòàêà ñâîåé ãðóïïû
bool noExp = false;
if(CheckAttribute(attack, "chr_ai.group"))
{
if(CheckAttribute(enemy, "chr_ai.group"))
{
if(attack.chr_ai.group == enemy.chr_ai.group && !CheckAttribute(GetMainCharacter(),"TrainingFight") && !HasSubStr(attack.id,"TrainingFight_") && !HasSubStr(enemy.id,"TrainingFight_"))//MAXIMUS
{
// LDH removed because fire might hit an enemy not in the current group.  Too flaky to use. 19Dec08
//				if(sti(attack.index) == GetMainCharacterIndex()) traceandlog("CHANGE REP for player: " + -1 + " - firing on friend"); 	// LDH 19Dec08
//				LAi_ChangeReputation(attack, -1);
damage = 0.0;
critical = 0.0;
noExp = true;
}
}
}
if(critical > 0.0)
{
if(sti(attack.index) == GetMainCharacterIndex())
{
Log_SetStringToLog(XI_ConvertString("Critical Hit"));
}
}
if(critical > 0.0)
{
LAi_ApplyCharacterDamage(enemy, ApplyArmor(enemy, attack, critical, false) + 0.5)); // GreatZen-NK
}
else
{
LAi_ApplyCharacterDamage(enemy, ApplyArmor(enemy, attack, damage, false) + 0.5)); // GreatZen-NK
}
// Baste <--
With this the abilities "Gunman" and "Professional Gunman" increase the chance to 10% and 15% respectively. Hopefully it won't make them too strong, and the maximum chance for scoring a critical hit with cannons is 15% and there are abilities that make them reload faster, and with this it is the same for pistols. What do you think?
 
I had some trouble with that Vigila Mendes quest as well. So I sold all his cargo (ebony) for like 90k, swapped ships with the guy and killed him :dance Much better than the reward offered :d:

(this was near enough at the start of the story. Also, was it the quest where you have to escort the guy to some shop, then back? I briefly forgot...)
 
I have fired a flintlock smoothbore and a flintlock pistol. The long gun was a joy to shoot, with mild recoil, good range, and great accuracy. The pistol was awful. Recoil was fine, but accuracy was zero. Critical hits? :rofl

For POTC on the other hand, sure but make it low. Unless someone else has better data.


Jonty??? You are supposed to escort Vigile Mendez from San Juan to St. Pierre and back. It is supposed to be difficult because the French are still mad at you and you need to anchor right next to the fort.
 
So why did it not work when I did just that? Besides, the other option was much more fun in my opinion. I got a new ship and 90k, so all good reasons :d:
 
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