Cpt Fabris
Landlubber
Several years ago I seem to remember there being a mod that introduced slavery into POTC. After checking posts on this forum I note that it was largely pulled due to questions of the ethics of having such an element in an otherwise 'fun' and lighthearted game.
I was giving the topic some thought last night, and wonder whether the ethical problems might be covered either by tinkering with that mod or making a new one to include the following 'nice' elements:
1. Slaves WOULD NOT be tradable or be visible as 'cargo'. Doesn't matter how you try to justify it, it is reprehensible to objectify people and treat them as a commodity. And for once I don't care about realism or historical accuracy.
2. As the build/post-build game was set in 1690s, only Spain would be allowed to have slavers operating in the caribbean (prior to the grant of the Asiento other colonial powers weren't permitted to trade slaves in the west indies...or so I read).
Since slavers would have a lot of money, there would clearly be financial benefits in targetting their ships on trade routes between say Isla Muelle or Santo Domingo (in the new islands).
NB. This isn't meant to be an anti-spanish idea...
3. As the slave trade was highly profitable, the authorities could issue instructions or letters of marque to specifically request players as pirates target and disrupt the slavers business.
4. Upon capturing a ship you could free the slaves and take some as crew on your ship, as is known to have occurred.
5. As historical accounts show pirates raiding the slave trading stations/fortresses, then perhaps on some islands have either a fort or enclosure like the smuggler's village or mine area on Oxbay as a slavers town/stronghold for players to raid, free the slaves and take the money from the slavers.
6. You could randomly encounter freed/escaped slaves in the jungles etc of islands who could join your ship as officers or crew.
7. You could receive quests to rescue a particular slave (say a man asks you to rescue and free his wife or child). Which whilst not paying money might result in a big bonus to reputation, as an alternative way of getting back from the Horror of the High Seas etc type thing, but without having to rescue untold maidens from muggers/rapists.
OK, I'm not suggesting I'd know how to do any of this, but I wonder whether anyone else would, or would at least be able to comment on the feasibility of any of the above ideas, and suggest how it might be done...providing its not considered superfluous or just plain wrong to even consider it.
I was giving the topic some thought last night, and wonder whether the ethical problems might be covered either by tinkering with that mod or making a new one to include the following 'nice' elements:
1. Slaves WOULD NOT be tradable or be visible as 'cargo'. Doesn't matter how you try to justify it, it is reprehensible to objectify people and treat them as a commodity. And for once I don't care about realism or historical accuracy.
2. As the build/post-build game was set in 1690s, only Spain would be allowed to have slavers operating in the caribbean (prior to the grant of the Asiento other colonial powers weren't permitted to trade slaves in the west indies...or so I read).
Since slavers would have a lot of money, there would clearly be financial benefits in targetting their ships on trade routes between say Isla Muelle or Santo Domingo (in the new islands).
NB. This isn't meant to be an anti-spanish idea...
3. As the slave trade was highly profitable, the authorities could issue instructions or letters of marque to specifically request players as pirates target and disrupt the slavers business.
4. Upon capturing a ship you could free the slaves and take some as crew on your ship, as is known to have occurred.
5. As historical accounts show pirates raiding the slave trading stations/fortresses, then perhaps on some islands have either a fort or enclosure like the smuggler's village or mine area on Oxbay as a slavers town/stronghold for players to raid, free the slaves and take the money from the slavers.
6. You could randomly encounter freed/escaped slaves in the jungles etc of islands who could join your ship as officers or crew.
7. You could receive quests to rescue a particular slave (say a man asks you to rescue and free his wife or child). Which whilst not paying money might result in a big bonus to reputation, as an alternative way of getting back from the Horror of the High Seas etc type thing, but without having to rescue untold maidens from muggers/rapists.
OK, I'm not suggesting I'd know how to do any of this, but I wonder whether anyone else would, or would at least be able to comment on the feasibility of any of the above ideas, and suggest how it might be done...providing its not considered superfluous or just plain wrong to even consider it.