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I just tried removing some of the .sha files one at a time (Xbox, ATI and GeForce), and it would seem that the ATI shader is probably the culprit.It's possible that a superior fix could be created by "simplifying" the bad shader (instead of disabling it in the program's code). I wont be able to try that unless I find time, and I don't know exactly which shader is causing the problems. With either of the patched DLLs, the "bad" shader isn't being used, so one or more of the .sha files could be removed without affecting the game, thus identifying it.
Shader techniques are located in MODULES/techniques/*.sha
It looks like there's some interesting relevant stuff in MODULES/techniques/Weather/Shaders/
There appear to be specialized shaders for different graphics hardware (xbox, gfx, ati ~ and one of those may be getting used incompatibly for intel?)
VertexShader = "SeaVS_ATIReflect";
PixelShader = "SeaPS_ATIReflect";
This problem started right after a boarding operation ended and then I couldn't save anywhere. Anyway, I re-launched the game and loaded from my last save and it was fixed.Saving should be unrelated. In what instance were you unable to save? Did you get a Holy Relic from a monk?
That's odd; I haven't noticed that yet during testing.What I noticed at the sea, however, is that it rarely flashes and turns green, blue or red for a second and then it goes normal again.
The Intel Graphics fix allows the game to run properly on systems with Intel integrated GPUs, by disabling various parts of the game's ocean shaders.
This compromises the quality of the ocean's appearance, but does not affect gameplay, and allows the game to run just as smoothly as it otherwise would on comparable ATI and Nvidia hardware.
DISCLAIMER: This fix is not made by or affiliated with Intel in any way.