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Imperial Glory

Robert Nutter

Serving Victoria
3D Artist
QA Tester
Provisional
Storm Modder
<a href="http://www.imperialglory.com" target="_blank">Imperial glory.com</a>


Anyone whyo likes total war or AOE or cossacks or any historic war game for that matter may like to check this out;
Ive been playing this for a few months now and I must admit I have been welland truly drawn into its beutifully rendered graphics and abilty top control over 3000 men at any one time; Ive never realy been in to land war games before, only really naval games but for this I made the exeption. And for the able seaman theres also some pretty decent sea fighting to be had here as you can command a fleet of up to 6 ships of the line in pretty much any ocean around 1790s europe. Ill let anyone whos interested disover the link and see for themselves but its only a fiver at the most and is a really really good play.

Thanks, Skye
 
i've heard of it. what's the system specs? i liked cossacks quite a lot, and have both expansions. the seabattles really get awesome in the first expansion with 18th century frigates blasting each other into splinters with rapid fire.
 
<!--quoteo(post=279196:date=Sep 25 2008, 01:33 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE (Morgan Terror @ Sep 25 2008, 01:33 PM) <a href="index.php?act=findpost&pid=279196"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i've heard of it. what's the system specs? i liked cossacks quite a lot, and have both expansions. the seabattles really get awesome in the first expansion with 18th century frigates blasting each other into splinters with rapid fire.<!--QuoteEnd--></div><!--QuoteEEnd-->

Ive got the cossacks anthology; back to war and the other expansion. Is that the expansions you mean?
To be honest, I got much more into this; cossacks is good for different countries and sea battle, not to mention the management system, but you really cant beat the land battles in IG. Thyre delciious. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> Have you got Age of empires 3? Just wondering cos I just got it and dont get the first thing about playing it! <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Specs are realy good actually... just a sec ill find em for you...

CPU: 1GHz (minimum) 2GHz recommended
RAM: 256Mb (minimum) 512Mb recommended
Windows: 2000/XP
Graphics card: 64Mb DirectX 9.0 compatible (GeForce 3/Radeon 8500 or above) 128Mb GeForce 6 series/Radeon X series recommended. Laptops and integrated graphics cards are not supported.
Soundcard: DirectX 9.0 compatible sound card
Disk space: 2.5Gb
Disc drive: DVD-ROM
Input: Mouse & keyboard
Multiplayer: LAN and broadband Internet play supported

I have 2 ghz, 768ram and nvidia 6800 and it works at an average 25-30 fps, which is surprisingly good for the amount of polys and effects involved in the game. Its bs where it says you cant use integrated btw; mines integrated and it loves it. Its a really good engine; same one used in commandos and praetorians, though obviously its been improved. im not really a gamer but this is probably one of the best Ive played; next to build 13 of course! <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> The sloop battles arnt the best in this, but the ship o-line battles are brilliant; really realistic and it has historic battles like trafalgar and the nile too. Not as good as the full-involved battles in potc and aop but the ability to control a whole battle fleet is brilliant.

BTW, On cossacks i cant get the first tutorial to work right; it tells me to move the troopps to the commander or someone but I dont know who it is. Could you de-dumb me please? <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />



Admiral
 
De-dumb yourself! <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> you need to try type english correctly. <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />
 
i don't remember the first tutorial. as for age of empires, it works just like the others. i've played praetorians myself. pretty good game. i like aiming for minimal losses.
 
<!--quoteo(post=279348:date=Sep 26 2008, 01:32 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE (Morgan Terror @ Sep 26 2008, 01:32 PM) <a href="index.php?act=findpost&pid=279348"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i don't remember the first tutorial. as for age of empires, it works just like the others. i've played praetorians myself. pretty good game. i like aiming for minimal losses.<!--QuoteEnd--></div><!--QuoteEEnd-->
Same. Thats pretty much how i play; best way in my opinion.

Hate to sound like a Stephen fry but Whos' to define 'correct' English? You understand what i mean, dont ye?

Admiral
 
Well.. at least your mistakes are minimal. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> You wrote "Ive", "i" and "cos" but should have been "I've", "I" and "Because". <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />

Stephen Fry? <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" /> Who the f**k is that person? <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
Thyre delciious.

may i highlight....? <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

i finished 'he who dares' with 128 losses. all of those where lost when facing the massive horde coming at ya all at once. did none too bad there. it was 800 of my units vs. 1200 foes, after all, and i had already killed 800 to 900 without losses.
 
<!--quoteo(post=279381:date=Sep 26 2008, 04:57 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE (Morgan Terror @ Sep 26 2008, 04:57 PM) <a href="index.php?act=findpost&pid=279381"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thyre delciious.

may i highlight....? <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

Yep you may. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
IG is fun. <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" />
 
1200? Nice! I defended saxony against 13 hundred and something with only 4 units of 100 riflemen; I won, but I did have the advantage of buildings and the forest so the cavalry didnt really stand a chance.

Anyway, Stephen Fry is thought to be one of the most intelligent men in europe; he is one of these cambridge/Oxford buffs.

Skye
 
in that case, praetorians is different. it's only possible to defend yourself against massive odds if the enemy comes in waves. those 1200 came nearly all at once. with the fort missions they come in waves, so you can defeat 1200 with 300. that third mission really does kick ass. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> finished it on hard difficulty a couple of times. that's insane.
 
<!--quoteo(post=279993:date=Sep 29 2008, 04:55 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE (Morgan Terror @ Sep 29 2008, 04:55 PM) <a href="index.php?act=findpost&pid=279993"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->in that case, praetorians is different. it's only possible to defend yourself against massive odds if the enemy comes in waves. those 1200 came nearly all at once. with the fort missions they come in waves, so you can defeat 1200 with 300. that third mission really does kick ass. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> finished it on hard difficulty a couple of times. that's insane.<!--QuoteEnd--></div><!--QuoteEEnd-->
hehl; Ill bet! yeah in IG if your defending you have to find the nearest safe location; thankfully the other side had mainly dragoons and hussars so they had difficulty breaking my squares; in which time I could take out their infantry; once thyd got through the squares I could just use the farmhouse and remaining units to take them out as they approach; thankfully there was no artillery, but if there was defeat would probs have ben my only certainty. Come to think of it, the only fort-like defence in the whole game is England's castle which has garrisons and a tower and the like. even brandeberg has the palace which isnt really a fort. This makes sieges easier.


A few nice little pictures I quickly found on internet of Branderberg Palace under siege;

<img src="http://static2.filefront.com/images/avvpsjecsp.jpg" border="0" class="linked-image" />
<img src="http://www.todojuegos.com/modules/coppermine/albums/PC/ImperialGlory/imperialglory_00.jpg" border="0" class="linked-image" />

Skye
 
heheheh, cool. the third mission on hard usually gives you a waves containing at least two ballistas and catapults. and then there's the ginormous horde of units, seige ladders, and the occasional seige tower.

my tactics with that mission are always to hide a few units in defensive mode in the woods before the walls. i keep the cavalry in reserve against seige units. i build at least four catapults behind the walls, and train only archers. i also train a couple of medics straight away which i place under the walls along with the hero commanders for combat benefits. it is doable, though hard. the first time i finished the mission, i actually managed to keep the gate intact. there's an interesting twist though: you know also have to defeat the enemy forces after defending the fort. kinda sucks when the relief force gets their asses kicked when they show up. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> that sometimes happens when the last wave leaves the camp too late.
 
<!--quoteo(post=280232:date=Sep 30 2008, 04:37 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE (Morgan Terror @ Sep 30 2008, 04:37 PM) <a href="index.php?act=findpost&pid=280232"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->heheheh, cool. the third mission on hard usually gives you a waves containing at least two ballistas and catapults. and then there's the ginormous horde of units, seige ladders, and the occasional seige tower.

my tactics with that mission are always to hide a few units in defensive mode in the woods before the walls. i keep the cavalry in reserve against seige units. i build at least four catapults behind the walls, and train only archers. i also train a couple of medics straight away which i place under the walls along with the hero commanders for combat benefits. it is doable, though hard. the first time i finished the mission, i actually managed to keep the gate intact. there's an interesting twist though: you know also have to defeat the enemy forces after defending the fort. kinda sucks when the relief force gets their asses kicked when they show up. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> that sometimes happens when the last wave leaves the camp too late.<!--QuoteEnd--></div><!--QuoteEEnd-->
Ill bet! Ive tried the demo for praetorians but it didnt seem very involving; going on what your telling me though I just mustve been doing something wrong! In IG, there arnt field Medics; only military hospitals which can be constructed in various capitals of your empire in the second and third eras. Im actually rather unconventional in my method; whilst i do support my cavalry, I tend to send them in as a line formation; this minimises losses but also slows them down. beacause I do this, its very hard to use artillery so i train light infantry with really long range to 'eat' away at the opposition. Normally, artillery and infantry I only use to take out the enemy when thyre infantry forms double line and fires into my cavalry when its fighting. It seems to work well; of course, beacuse each cavalry unit is, depending on its experiance, 36-130 large, it does get very expensive but this becomes a mere formality when you see how its rips into Militia and Line infantry! Infantry can be anything from 18-200 large, depending on what you set it as in the unit editor, and as i have thyre accuracy really high all i really need is 24 riflemen or l.infantry and thyre gone. As i say, siege is a small part of the game but i'd have to agree that taking it in 'waves' of lines is far better than charging or long-distance. The Arc formation is a nice way too cos of course you can fit 1000s of men into a small area and surround the enemy AND open fire simultaniously. But it takes a lot of skill to keep thm in position!
My backup is a right pain; it always appears just when i have assigned all my units so it then either gets very confusing or I just hold them back til the main army is obliterated or has got fatigue.

Sorry to waffle!

Thanks, Skye
 
i prefer stealth missions in praetorians. they take a huge amount of time if you do them right, but they're really satisfying in terms of tactics. the first mission is a really easy version of a stealth mission. you have to use available units, scouts, and expecially terrain to maximum advantage.

formations are not that well worked out in praetorians. unit groups have an annoying habit of breaking up when engaging. it doesn't really matter though, since open field battles are rare. the mainstay of a defensive formation are pikemen in stationary formation (phalanx) backed up by cavalry to take out archers (pikemen in phalanx are really vulnerable to arrows) and archers. heavy infantry is useful to help out the pikemen when things get a little too hot for them to handle. in that respect, roman pikemen are pretty interesting fighters. they come in a group of 30, and in combat, they stand their ground for a pretty long time, but then the formation suddenly completely gives way. this is because hp for every pikeman in phalanx goes down almost equally.
 
<!--quoteo(post=280397:date=Oct 1 2008, 04:24 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE (Morgan Terror @ Oct 1 2008, 04:24 PM) <a href="index.php?act=findpost&pid=280397"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i prefer stealth missions in praetorians. they take a huge amount of time if you do them right, but they're really satisfying in terms of tactics. the first mission is a really easy version of a stealth mission. you have to use available units, scouts, and expecially terrain to maximum advantage.

formations are not that well worked out in praetorians. unit groups have an annoying habit of breaking up when engaging. it doesn't really matter though, since open field battles are rare. the mainstay of a defensive formation are pikemen in stationary formation (phalanx) backed up by cavalry to take out archers (pikemen in phalanx are really vulnerable to arrows) and archers. heavy infantry is useful to help out the pikemen when things get a little too hot for them to handle. in that respect, roman pikemen are pretty interesting fighters. they come in a group of 30, and in combat, they stand their ground for a pretty long time, but then the formation suddenly completely gives way. this is because hp for every pikeman in phalanx goes down almost equally.<!--QuoteEnd--></div><!--QuoteEEnd-->
Aye; 30? Thats pretty incredible; if I had 30 Grenadiers and they were charged by lancers that'd be it! Are they best in loose or close formation?
Its the other way round with IG; field is everything; only VERY seldom do u have an enclosed battle, i.e; in austria's palace. Though I have to agree with you on tactics; i much prefer small battles, usually under 800 men, to larger ones, purely cos larger ones get very confusing very quick! Not thatr you can have 1000s in IG; 4800 a side is the limit. One minute your telling your artillery to kill the nearest riflemen; the next your depressed cos u just looked round to find your cavalry is being blitzed by standing infantry; They are pretty stupid really cos they just stand there taking it. IG isnt big on Morale devices at all. The only way they lose will is if you form a square and they get scared off temporaily. Is Praet done in missions as opposed to conquering your way through then game then? That'd be a good feature in IG. Tho I guess the quick battle option enables u to customize a battle. Would you recommend me getting praetorians from what ive told u about my playing method here?<img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Thanks, Skye
 
i'd say Praetorians is easier, once you get the hang of it. save at key points though. big battles can go in any direction, depending on your reaction speed and tactics. one probably unique feature praetorians has is this: you know how you can make selection groups? praetorians has this too, but one unit can be part of multiple selection groups. for example, group 1 is all your units. group 2 is all the units that can go through forests. group 3 are the archers. group 4 is all the infantry. you can completely define these groups yourself, once you make this possible in the options menu.

one thing praetorians definately has going for it is the sound. music is amazing, and the rain often made me check outside if it wasn't actually raining. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> it has a good attention for detail. for example, if you see birds flying overhead, it probably means units walked through a forest in the direction the birds came from. AI doesn't pay attention to the birds though.

pikemen are good in several formations depending on the situation. defensive formation is good against arrows, but it takes more stamina to run in that formation. stationary formation is like a nuke against cavalry, but it's weak against archers. also, they can't walk through forests. they're awesome help when the gate of a fort gets bashed in. just put them in the gates and nothing gets through, but give them lots of ranged backup, since everything is coming for them. a V-formation of two groups behind a gate is twice as good.
 
Define <i>any direction</i>. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> Hah, if you want a game where armies can come from any and I mean ANY direction then have a look at this game: <a href="http://en.wikipedia.org/wiki/Homeworld" target="_blank">Homeworld</a>
 
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