<!--quoteo(post=213504:date=Sep 3 2007, 04:16 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 3 2007, 04:16 AM) [snapback]213504[/snapback]</div><div class='quotemain'><!--quotec-->I agree with Cpt Fabris. The Flying Dutchman and Black Pearl should be somewhat better than the other ships in the game with the Black Pearl being faster than most and the Flying Dutchman being a force to be reckoned with, having many hitpoints (almost unsinkable) and big bad cannons. But it shouldn't be over the top. We are all for film-accuracy, but not if we have to sacrifice gameplay for that. First and foremost this is a game that should be fun to play.
One other thing to take into account is the amount of work required to do what you propose. Making a ship faster can easily be done by modifying one value in ships_init.c. On the other hand: We still have to figure out a good way to have a Kraken attack in the game that works with the game engine, looks reasonably good and is challenging, while not meaning certain death for the character being attacked. At the moment we have a serious lack of modders, so as many good features as people might think up, we can't put them in the game unless someone actually makes the required modifications.<!--QuoteEnd--></div><!--QuoteEEnd-->
I understand what you are saying, i wasnt sure if we were able to gain possesion of the dutchman, seeing that we might then i DO agree with you, i just thought that you were making his ship unplayable. I am trying to learn how to mod ( meaning make new ships, etc...) I cant afford lightwave or any of those bad boys, but i do know how to use gmax. Dont laugh. i am currently making a ship that resembles the Swedish Galleon Wasa (Vasa) except it is larger with a couple more cannons. What program do you guys use to create new ships? One more thing about the dutchman, this WILL NOT make it invincible, but since the dutchman sails through the storm with Jones playing his organ, the dutchman should be able to sail through a storm without taking damage. Just the dutchman, not the pearl, the dutchman.