Hey there. I was going to suggest a little something that I think might help with immersion, but I might be wrong. It just seems there are way too many cannon types. I know that standardization proceeded unevenly, but wouldn't it be more appropriate to limit things to the commonly used calibers? Also, by this time (the late 17th century) are there really such differences between cannons and culverins a la the Spanish Armada?
Suggestions for all we need:
4 pounder
6 pounder
8 pounder
12 pounder
18 pounder
24 pounder
32 pounder.
This seems to cover the range of all the different types that seemed commonly used. It would also help to better differentiate smaller ship classes, I wager, especially if the damage went up more steeply (according to kinetic energy) rather than this sort of 'flatter' damage curve. I've had a look through the files, and I can't figure out how to take some of the cannon options out, unfortunately, though my modding ability does not really go beyond swapping around and playing with textures so far.
Cheers!
Suggestions for all we need:
4 pounder
6 pounder
8 pounder
12 pounder
18 pounder
24 pounder
32 pounder.
This seems to cover the range of all the different types that seemed commonly used. It would also help to better differentiate smaller ship classes, I wager, especially if the damage went up more steeply (according to kinetic energy) rather than this sort of 'flatter' damage curve. I've had a look through the files, and I can't figure out how to take some of the cannon options out, unfortunately, though my modding ability does not really go beyond swapping around and playing with textures so far.
Cheers!