@Bathtub-pirate: Really!?! That isn't even funny anymore. And I have zero time left to try and do anything about it anymore.
I tested it and it does appear to work. In PotC code, true and false are simple integers anyway as defined here in PROGRAM\globals.c:Code:#define false 0 #define true 1
I noticed also already. Could you at least do the renaming for the things I said? Search for a non captital version of the name and replace it with the right version of the perk name.
Trying to open the savegame now but it seems some of the mods I'm working on at the moment don't like this savegame (because I haven't installed the latest patch yet .... grmblz ...)