Fleet Commander is more of a naval approach whereas Swashbuckler is the more piratey playstyle. You can combine both if you like capturing and keeping lots of ships.That sounds like a relatively navy-like approach.
How about free pirating?
I'm a bit surprised adding ships to your fleet isn't part of the "Fleet Commander" category...
The former allows you to get more money from selling captured ships and eventually gives you a discount on purchasing and upgrading new ones.
The latter makes it easier to capture ships by giving you more weapons and eventually increasing the enemy's surrender chance.
The Opportunist path sits somewhere in the middle, with abilities that compliment either of the others. It allows you to fly a false flag, reduce your detection radius at sea, bribe various officials and even lure enemy ships into an ambush. It works well with Swashbuckler if you prefer to keep a smaller, more nimble fleet, but it also combines well with Fleet Commander if you want to infiltrate enemy ports, sabotage their defences, and then bring in your large fleet to conquer the town.
All of this is of course subject to change. We have a LOT of testing to do, and user feedback from the beta will be crucial to determining what works and what doesn't.
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