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Ammo mod

Aye, Pieter. I love this mod too and think it definetely worthwhile pursuing and refining

<!--QuoteBegin-Pieter Boelen+Sep 16 2005, 12:31 AM--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 16 2005, 12:31 AM)</div><div class='quotemain'><!--QuoteEBegin-->Why do you actually need a powder flask and ammo pouch? You need to have them and have them equiped. But since you already get them at the beginning of the game, it's not really hard to come by these items. So I'd think it might be a good idea to either remove them again (it's just annoying to have to equip two additional items that don't really do much once you have them) or make add something that makes them nescessary.

About every single character has got a powder flask and ammo pouch (even if they don't have a gun, bullets and powder). After going into the Oxbay dungeons once, I emerged with about 30 of them, while you need only one. I sold them all to a trader and made a few thousand gold pieces profit. So the powder flask and ammo pouch are great ways of making much money in a real short time.

Traders don't seem to sell ammo and powder. I could only get it from looting enemy characters. But I got quite a lot of it still. I don't think that, as the mod currently stands, you would run out of ammo if you keep looting enemies. You get quite enough bullets. Now if enemies would only have one or two bullets, that would be enough for them (enemies don't usually shoot more than twice during a fight, do they?), but would make sure that they won't have much left when you loot them. So then you might actually run out of ammo and powder.

So I'm suggesting the following changes:
1) Try to fix some powder flask and ammo pouch gameplay issues. You could remove them from the game completely, give them no or little economic value (so you won't make so much money from them) or make it so that you can't loot them from enemies. Maybe you could think of some other things as well. I'm just randomly coming up with ideas.
2) Make enemies carry about 1 or 2 bullets. That would be enough for them, but not for you. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
3) Have the traders sell a few bullets and a bit of powder as well, but not too much.


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I was thinking pretty much the same about flask and pouch, although I would still much prefer to see them in the game in some functional capacity rather than out altogether. I like your idea of minimal ammo for enemies.

Jack... your description of gun powder mentions that it risks getting wet. Is this an actual in game possibility or just simply part of the description. I didn't notice any loss of powder due to this.

Looking forward to your further ideas on this mod. Great work, matey.

Cheers <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Maybe shooting in rain could be impossible, because the gunpowder gets wet. Anyways i like the gunpowder flask and bullet pouch, it's so complicated, that feels so real. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> I haven't sold any flasks and pouches yet, so don't know what's the price of it, but it souldn't be worth that much. I put all the flasks into the weapons locker on the ship, so my crew got ammo (i don't know if they use them or not, everyone surrenders on sigth. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> Well i just decreased the surrend chance. The click we hear when firing an unloaded gun is good to be there i think, only the smoke shouldn't be there. I thinks this mod is one of the best mods i've ever seen for potc. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
Pieter, Jack & Mad-h.

Now I´ve got more things to think about:

Without just trying to defend myself the "pf" and the "ap" got there from the start because I wanted both the gamefunction of clearly see the numbers of how many there are left (like bottles) and thought that an additional "equip"situation would be fun (richer).

Enemies shall not have so much ammo no!
If pf & ap stays looting must be fixed yes.
Traders shall sell a small amount of ammo, which I thought they did! I must check it again.
I´m right now working to avoid the smallclick/whitesmoke situation. Think maybe I´m on my way finally.
Wet gunpowder is in the next mod.
 
Good one, mate <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
Are you ok with me not adding this mod into the modpack until your next release? I do really like this mod (a LOT) though!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

<!--QuoteBegin-Jack Davidson+Sep 15 2005, 05:47 PM--><div class='quotetop'>QUOTE(Jack Davidson @ Sep 15 2005, 05:47 PM)</div><div class='quotemain'><!--QuoteEBegin-->I was thinking pretty much the same about flask and pouch, although I would still much prefer to see them in the game in some functional capacity rather than out altogether.
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There's no doubt about that. I would also prefer keeping them in. I just thought I'd mention that, at the moment, I don't really see the point of these items (gameplay-wise). Which doesn't nescessarily mean I want them out of the mod. I would prefer it if there was a point in these items.
How about: You can't take bullets/powder with you unless you have an ammo pouch/powder flask with you?
Also: Enemies should not always have these items. Only if they have a gun themselves. Or maybe you could make the mod so that only the player character needs ammo pouch/powder flask? Then no enemies would have to carry them. Or you could make it so that you can't loot them. Or that these items disappear if the character dies.
Or maybe 1 ammo pouch can hold, for example, a maximum of 50 bullets. And you just cannot carry more than that? Unless you have two ammo pouches?
Just a whole bunch of random ideas. Do with it as you please. I hope you'll be able to improve this mod a bit, though it already is excellent! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
Pieter, yes fine with me. I need a lot of time because I´m no coder just guessing & trying, trying, trying.

For the moment I think of the pf/ap like this (very much like your thoughts):
You don´t have to equip these for the use of ammo, but if you don´t you will only be able to carry a few gunloads with you.
Now if you do equip them there will be another (higher) limit for the gunloads. Not unlimited. If I get this to function it means several advantages:
There is a use for pf/ap.
Enemies will not (as a rule) have them. They shall not have a more than a few shots anyway. No looting problem.
Officer may be given, by code or by the Player pf/ap but can manage without them.
Player much the same, but I think you want this advantage.

I could really need a little hint of codehelp here:

1) Proposal to where to put a item number restriction
(In the moment a char gets them?)
2) How a number restriction (of items) is executed
(Don´t even know how to check how many sabers for ex. a char have)
 
Very good ideas <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> that's the best way to do it. I like 'em.
 
I have made the current version fully compatible with the post Build 12 modpack and added it to my site as an additional download for everyone who wants to test this on the most recent modpack version. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
You mod wasn't 100% compatible with the modpack yet. There were a few differences still. So I now made it 100% compatible and put it on my site as an additional download. I hope you don't mind. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" />
I made no changes to your mod otherwise. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />
 
That'll be great! I'm looking forward to it! And once it's done and working fine, I'll add it into the modpack (even though I'm not supposed to put anything new in <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> ). After all: If this works properly, it won't cause much new bugs, right? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
<!--QuoteBegin-Jack Rackham+Sep 18 2005, 05:14 PM--><div class='quotetop'>QUOTE(Jack Rackham @ Sep 18 2005, 05:14 PM)</div><div class='quotemain'><!--QuoteEBegin-->For the moment I think of the pf/ap like this (very much like your thoughts):
You don´t have to equip these for the use of ammo, but if you don´t you will only be able to carry a few gunloads with you.
Now if you do equip them there will be another (higher) limit for the gunloads. Not unlimited. If I get this to function it means several advantages:
There is a use for pf/ap.
Enemies will not (as a rule) have them. They shall not have a more than a few shots anyway. No looting problem.
Officer may be given, by code or by the Player pf/ap but can manage without them.
Player much the same, but I think you want this advantage.

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<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> there Pieter and Jack.

Yeah, I like this direction for handling the flask and pouch. Jack, let us know when you've got it ready for more testing.

Cheers, lads <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Cheers ! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
Arr!
 
I have silenced the click-sound and turned off the white smoke.
Now of course the white smoke is off even when it should not (firing at an enemy).
Made new white smoke which appears at the right situations only.

BUT

I don´t know how to attach this smoke to the pistols locator (called gun_fire). The attacker gets the white smoke round his head.
Tried the function CreateParticleSystemOnLocator but my syntax is not good enough for that. please help

If this could be solved:
Firing at the jungle: no sound no smoke
Trying to fire without appropriate ammo: ditto
And some other things I have in mind would improve a lot...
Jack Rackham
 
Jack is it possible to give boarders the appropriate ammo for their weapons? Cos i like to give my crew muskets, but they don't get any musket bullet. I tested it with grapeshot pistols, loaded the weapons locker with grapeshot ammo, but my men don't get any gs ammo. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_sad.gif" style="vertical-align:middle" emoid=":sad" border="0" alt="icon_sad.gif" />
 
Mad-h the idea right now is to autoequip the boarding members with "an amount" of appropriate ammo, maybe the lower values (those without the pf/ap). Then you don´t have to bother with stacking ammo in the locker, just the guns.
 
Aha, nice idea. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
Mad_h, is the weaponslocker in order? I loaded it with some various pistols but my crew got nothing to shoot with from the locker by themselves!
 
<!--QuoteBegin-Jack Rackham+Sep 30 2005, 03:49 PM--><div class='quotetop'>QUOTE(Jack Rackham @ Sep 30 2005, 03:49 PM)</div><div class='quotemain'><!--QuoteEBegin-->Mad_h, is the weaponslocker in order? I loaded it with some various pistols but my crew got nothing  to shoot with from the locker by themselves!
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Yes, they get pistols too, and muskets, even armor. Maybe you put into the locker some guns that needs the gunman ability? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
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