<!--quoteo(post=265373:date=Jun 28 2008, 11:16 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 28 2008, 11:16 AM) <a href="index.php?act=findpost&pid=265373"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Problem:-
All imported models are recognized as characters in TOOL.
TOOLS' error report when importing as Ship etc...... (System.NullReferenceException: Object reference not set to an instance of an object).
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Q2. How to export in vrml2 format . In detail.
Q2a. How to set texture path in vrml2 export options(what should the texture path be).
Problem:-
We always have 'missing texture tga.' in the exported vrml
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Uhm - I might be getting this wrong - but this looks to me like you're asking Mr Zaitsev questions about the TOOL ? Really I don't think they even know that exists.
(System.NullReferenceException would typically be an error generated by the .Net framework, which the TOOL has been made with, that's why I believe you're indeed talking about my program.)
Or can the russian mod tools indeed export vrml ? I suppose Maya can, with an adequate plugin, but I do know there are some troubles with importing that into the TOOL - I never really was sure what the differences between vrml2.0 and older versions are, I just made the TOOL's vrml importer so it works with Max-generated vrml.
- Just trying to clear up some confusion.
<img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="" border="0" alt="dunno.gif" />
All imported models are recognized as characters in TOOL.
TOOLS' error report when importing as Ship etc...... (System.NullReferenceException: Object reference not set to an instance of an object).
------------------------------
Q2. How to export in vrml2 format . In detail.
Q2a. How to set texture path in vrml2 export options(what should the texture path be).
Problem:-
We always have 'missing texture tga.' in the exported vrml
------------------------------<!--QuoteEnd--></div><!--QuoteEEnd-->
Uhm - I might be getting this wrong - but this looks to me like you're asking Mr Zaitsev questions about the TOOL ? Really I don't think they even know that exists.
(System.NullReferenceException would typically be an error generated by the .Net framework, which the TOOL has been made with, that's why I believe you're indeed talking about my program.)
Or can the russian mod tools indeed export vrml ? I suppose Maya can, with an adequate plugin, but I do know there are some troubles with importing that into the TOOL - I never really was sure what the differences between vrml2.0 and older versions are, I just made the TOOL's vrml importer so it works with Max-generated vrml.
- Just trying to clear up some confusion.
<img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="" border="0" alt="dunno.gif" />