<!--QuoteBegin-Inez Dias+Jul 12 2005, 06:10 PM--><div class='quotetop'>QUOTE(Inez Dias @ Jul 12 2005, 06:10 PM)</div><div class='quotemain'><!--QuoteEBegin--><!--QuoteBegin-High Sea Lass+Jul 12 2005, 12:37 PM--><div class='quotetop'>QUOTE(High Sea Lass @ Jul 12 2005, 12:37 PM)</div><div class='quotemain'><!--QuoteEBegin-->Am I wrong to think all I need to do after converting a model from man to woman skeleton to make them sit is to point to man_woman_sit.an rather than man_woman.an (which works perfectly fine, Inez! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid="
" border="0" alt="me.gif" />)...? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
" border="0" alt="dunno.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
That's what I thought...Worked fine for Claire - I didn't touch the model.
You do have to reload the model after selecting a different animation, though.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yup, always do that or not much works well, heheh! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid="
)" border="0" alt="smile2.gif" />
<!--QuoteBegin-Inez Dias+Jul 12 2005, 06:10 PM--><div class='quotetop'>QUOTE(Inez Dias @ Jul 12 2005, 06:10 PM)</div><div class='quotemain'><!--QuoteEBegin--><!--QuoteBegin-High Sea Lass+Jul 12 2005, 12:37 PM--><div class='quotetop'>QUOTE(High Sea Lass @ Jul 12 2005, 12:37 PM)</div><div class='quotemain'><!--QuoteEBegin-->The fingers curl up and all that jazz when I use the sit animation... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<div align="right">[snapback]123214[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Oh no, not again ... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
" border="0" alt="modding.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
" border="0" alt="modding.gif" /> That happens with all frames, or only when actually sitting?
In the tool or in the game? (If it's in the game, I've probably messed up the.ani file.)
I have no idea right now what's wrong there, would you care to just send me the models so I can look myself?<!--QuoteEnd--></div><!--QuoteEEnd-->
All frames - and in the tool. I haven't had time to run the game yet, heh... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid="
ops2" border="0" alt="oops3.gif" />
<!--QuoteBegin-Inez Dias+Jul 12 2005, 06:10 PM--><div class='quotetop'>QUOTE(Inez Dias @ Jul 12 2005, 06:10 PM)</div><div class='quotemain'><!--QuoteEBegin-->Another thing:
Higher up in this thread you were discussing manually editing bone numbers, and said you have no idea which bone number goes where.
While sitting out in the sun and thinking about nothing this afternoon it suddenly occured to me that I had been wanting to give you that information, only didn't know how, but that it's actually quite easy:<snip><div align="right">[snapback]123244[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Ah, yes, thank you! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" />
And how true, who wants to edit 100's of numbers and not getting a good overview... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> Not me! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid="
)" border="0" alt="smile2.gif" />
<!--QuoteBegin-Inez Dias+Jul 12 2005, 07:27 PM--><div class='quotetop'>QUOTE(Inez Dias @ Jul 12 2005, 07:27 PM)</div><div class='quotemain'><!--QuoteEBegin-->I've now looked into the new XML files, but still the polys are rectangular <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="
" border="0" alt="sad.gif" />. But actually , if it doesn't get worse than that, triangulating of rectangles is not *that* hard to do <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="
" border="0" alt="wink.gif" />, so in principle I should be able to read that, too (though so far the cylinder doesn't look like a cylinder when I display it, but maybe I have something else wrong).<!--QuoteEnd--></div><!--QuoteEEnd-->
Odd... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> It is all triangles in C4D... Even when I save it as something else and import it, it comes back as triangles... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
" border="0" alt="dunno.gif" />
<!--QuoteBegin-Inez Dias+Jul 12 2005, 07:27 PM--><div class='quotetop'>QUOTE(Inez Dias @ Jul 12 2005, 07:27 PM)</div><div class='quotemain'><!--QuoteEBegin-->And it's indeed not the one from the plugin that has those polys.<!--QuoteEnd--></div><!--QuoteEEnd-->
Heh, true, that one gives not much at all... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="
" border="0" alt="wink.gif" />
<!--QuoteBegin-Inez Dias+Jul 12 2005, 07:27 PM--><div class='quotetop'>QUOTE(Inez Dias @ Jul 12 2005, 07:27 PM)</div><div class='quotemain'><!--QuoteEBegin-->But the plugin gives us the bones in a very nicely readable form, so if I can figure out how to get bones *into* C4D, we should be ok.
Do you have docs about C4D script, and if so, would you be willing to share them? I have made a MaxScript to recreate the skeleton, so maybe I could do that for C4D, too.<!--QuoteEnd--></div><!--QuoteEEnd-->
Uhm, nothing apart from the manual, I suppose... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
" border="0" alt="dunno.gif" /> I have not yet looked into any scripting, but I will do so.
<!--QuoteBegin-Inez Dias+Jul 12 2005, 07:27 PM--><div class='quotetop'>QUOTE(Inez Dias @ Jul 12 2005, 07:27 PM)</div><div class='quotemain'><!--QuoteEBegin-->EDIT: And I *was* doing something else wrong (stupid error in parsing floating-point numbers) - the cylinder looks fine now! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" /> So no worries about the rectangles, they can be handled.<div align="right">[snapback]123279[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Heh, well, it is still all triangles to me. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="
" border="0" alt="wink.gif" />
Must be the XML export. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
" border="0" alt="dunno.gif" /> I can't reload XML, but when I save as anything else I can load it comes back as triangles. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />