• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. E

    How to start morgan's quest line?

    Usually the exact place is a bit east from Cumana. So if Cumana is hostil than maybe Port of Spain is friendly (it depends where exactly you come out to sea mode). Even more you can upgrade this sloop at Bermuda's shipyard. Lowe is a good gunner and a great fencer. So the fight will be damned...
  2. E

    Guide The tips thread

    Fencing. If you slow the time you can manage to attack faster than your opponent. Whet you press SPACE you break the attack entering into the BLOCKING position. But from this one you can attack again anytime. SO: Rightclick to make a lunge strike. Usually it is good enough for damade and for...
  3. E

    Preparations for a walkthrough

    Barkeeper.
  4. E

    City of Abandoned Ships Quest (Spoiler Alert!)

    Or else you can get into their ship but don't let them go upstairs from the hull. Block the stairs and hold them there. There is just one guy allready upstairs so with a luck you can kill him fast enough. And yes Thomas Boyle can help you a bit. Anyway it's highly recommended to be a good...
  5. E

    How do I get to?

    They attack you not because of some personal hate but because you belong to a nation that is at war with them. You have to sneak or buy trading license to visit enemy nation towns.
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    The Dutchman Mission Line

    Drink with drunkards in the taverns and ask about news. Drink much and ask much. You'll be told about that Ghost Ship at last. As for what to do next... I can give you the complete walkthrough but I don't know wheter you need that complete walkthrough or not.
  7. E

    A Questen for all Programmers!

    It's impossible because the scripts are closed. You can change the texts of dialogs but noway to add new quests unless the Game Developers legally grant you game scripts code.
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    [REL] New ships and characters

    Not sure but it seems that I've found it. I report in details because maybe the mod author will find it usefull. Look at first 3 rows in the file ships.h #define SAILS_COLOR_QUANTITY 8 #define SHIP_TYPES_QUANTITY 63 #define SHIP_TYPES_QUANTITY_WITH_FORT 65 // must be...
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    [REL] New ships and characters

    1. That counter I've mentioned. 2. Th 8 lbs cannons on galeoth_h These are just my ideas on what can be wrong with it. But those files describe the ships so 80% the error should be there. Also you can archive them and attach to your post. I don't promiss that I'll find the mistake but I'll try.
  10. E

    Guide The tips thread

    More about stelth When you sheak into the towh at daytime and you doubt your stelth level is high enough you can try to avoid guards. Allways walk nereby a town dweller. When a guard approaches you start a dialog with him (not with the guard of course :no ) and wait until a guarg passes by.
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    Guide The tips thread

    OTHER (Getting a ship of your dream) There are a number of cpecial ships in the game. The stats of two ships (Flying Dutchman and Solei Royale) are constant. But the stats of other ships are random. Accidently you can get great ship or something more or less unusefull. But you can try to...
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    [REL] New ships and characters

    I have not tried this mod yet but basing on my ship adding experience I'd recommend to check a couple of issues. 1. Some files with ships-goods-ect. descriptions have a counter (in the beginning of the code) which relies to total quantity of ships. Check its value. (and check ships.h and...
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