I can land at Hispaniola again, there is just a little longer loading time when I go to shore. I will have my@ANSEL: You can try to extract attached to your PROGRAM\SEA_AI folder. That seems to help.
eyes open for what happens further on.
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I can land at Hispaniola again, there is just a little longer loading time when I go to shore. I will have my@ANSEL: You can try to extract attached to your PROGRAM\SEA_AI folder. That seems to help.
In that case it indeed COULD be that same issue. Especially since you mention it being in certain parts of the map.I think it was going from the map to the 3D sailing mode,
When you go to SHORE? I'd understand when going from Worldmap to 3D Sailing Mode.there is just a little longer loading time when I go to shore.
Will look at it later. But I'm never agains clearing data because it seems this does sometimes cause problems .@ANSEL: You can try to extract attached to your PROGRAM\SEA_AI folder. That seems to help.
I applied the same "hack fix" that I did for worldmap encounter ships before to ERASE the reused characters altogether using ClearCharacter .
At least there is absolutely no left-over crap from "previous incarnations" to mess things up now anymore.
Also allowed me to get rid of quite a bit of additional code to reset specific parts of the character, while leaving other parts.
This may not help with initial game performance during loading, because a lot more extra stuff is being reset now.
But it is probably a lot cleaner than it was before and should happen only occasionally.
I also have NO clue if "too much" is being cleared. We'll find out soon enough, I suppose.
Still, I would REALLY appreciate @Levis shining his light on this one as well.
Wait, what? I assume you mean that NOT clearing data can cause problems?Will look at it later. But I'm never agains clearing data because it seems this does sometimes cause problems .
I did not express my self correct, of course I should have said: From worldmap to 3d sailing mode.When you go to SHORE? I'd understand when going from Worldmap to 3D Sailing Mode.
maybe add logit messages for them and a trace message, so if people see them they report it? Have it invisible for the public release but for the internal release we do show it?Today I seemed to notice that the "IsDead" checks already in place tend to focus on the "group commander".
So what if another ship in the group is sunk and then that group gets a new AI task? That might cause some problems as well.
So I *could* also add "IsDead" checks in ALL the "AI set task" functions to prevent potential CTDs from that.
My fear though is that could make these sort of issue a lot less visible, so we wouldn't notice them even if they'd still be there.
thatWait, what? I assume you mean that NOT clearing data can cause problems?
Ah, that does make more sense. I'll believe that for sure.I did not express my self correct, of course I should have said: From worldmap to 3d sailing mode.
I've now added log message aplenty.maybe add logit messages for them and a trace message, so if people see them they report it? Have it invisible for the public release but for the internal release we do show it?
Based on that description, I strongly suspect that this is the same problem that I fixed here:EDIT: After 6 CTDs I am stuck at Marigot. I can not leave.
So you're saying you are still playing the game where Marigot is bugged?We shall see. I stopped going to Marigot completely because of CTDs there while all other islands I visited were fine. But I never visited any Dutch islands as they were hostile until yesterday.