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Did you do any looting of corpses during boarding? We found that causes the game to become crashy for unknown reasons.Multiple and repeated crashes to desktop during boarding. The last four times in a row.
Did you do any looting of corpses during boarding? We found that causes the game to become crashy for unknown reasons.
See here: Low Priority - Boarding: Inconsistent Crashes Related to Looting | PiratesAhoy!
if(!IsEntity(refCharacter)) return;
if(!IsEntity(chref)) return;
If I recall, I'd normally see that error show up at the same time as the "too many characters in location" note.The Problem with the NPCharacter not being created is a known Problem which we haven't found out yet.
Not sure what you mean there....?I don't have the character code here now. but We might want to add a check in there too so it will just put a notice in the compile log instead.
no Problem. I will try to do it tonight, if you see the code you understand .Not sure what you mean there....?
hmm....might have an idea here...
The Problem with the NPCharacter not being created is a known Problem which we haven't found out yet. but when this is passed to the leveling code which tries to use this in Events it might cause Problems which can result in an CTD...
I think we should add aa IsEntity check before the leveling code.
Try this please @Hylie Pistof (I wasn't able to test it here so there might be Errors. This is taken from the latest zip posted in the main Topic).
If you are still running dec22 then add this line at the top of:
InitAutoSkillsSystem
and this one for InitCharacterSkillsCode:if(!IsEntity(refCharacter)) return;
Code:if(!IsEntity(chref)) return;