Code:
CARGO: Fantom_SetGoods rare chance silver shipment!
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CARGO: Fantom_SetGoods rare chance silver shipment!
Hey, I didn't know the game did such a thing! Apparently it DOES. Niiice!Code:CARGO: Fantom_SetGoods rare chance silver shipment!
Hey, I didn't know the game did such a thing! Apparently it DOES. Niiice!Code:CARGO: Fantom_SetGoods rare chance silver shipment!
Two different things.Is that related to you getting the rare chance to carry a silver shipment? Those are always high profit runs.
Yep, that's how I noticed later. I found a ship carrying gold and silver, but didn't know where was any code doing that on purpose.Doesn't the message only appear in the log files.
How would you know, though? Logically speaking?Might be interesting to have a message like that appear on the screen log when you arrive at an island. Then the player would know to go looking for the ship.
Or have a quest book entry generated.
Yeah, I like the idea of 'hearsay'. Like this information can be acquired through talking to townfolks/tavern keepers/beggars/etc.How would you know, though? Logically speaking?
mhm.. But I don't think that normal townfolks would knew such a valuable information like this?^^
Normal townfolks are hard to predict. Some of them even have valued information on where to find certain treasures.Beggars are, of course, WELL informed!
The Standard storyline, not just the boatswain the trader infron of the tavern doesn't work 'cause of the same problem, the captain of the guard doesn't talk as he shouldWhich storyline is that? I successfully completed that one with Jean Lafitte not so long ago.
No, its fine. After all, the tavern ain't hard to find. Well, maybe the blacksmith's building is the old tavern of that island. hehehe.
Perhaps I can remove that sign, eh?