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Flag? What flag? The Spanish flags hanging from the buildings?then, do that just don't remove the flag, because its used in the way description
Yeeeehhaaaw! I mean agrrrhh!! It looks great!How's this instead?
View attachment 11960
What if the sign is not on a barrel? i mean 'cause taverns=rum=barrels(you get my point). Instead just an Anvil on top of the other barrel.Yes. It looked a bit empty otherwise, so I figured I'd add something more.
Now you're going to tell me they didn't use anvils in blacksmiths in those days or something.
That's.... sort-of.... the point....But that makes the blacksmith easier to find now.(w/o fast travel, of course)
Would admittedly be cool, but that requires modeling and is therefore a LOT more work than just editing a texture. Plus I don't know how to do it for PotC.What if the sign is not on a barrel? i mean 'cause taverns=rum=barrels(you get my point). Instead just an Anvil on top of the other barrel.
Of course, you sire.That's.... sort-of.... the point....
We WANT people to be able to find stuff, ESPECIALLY if they use Realistic Game Mode.
Rather annoying otherwise.
Build 14 Beta 3 WIP 18:
- Error Checking:
. Random ship encounter model not found log message added
. Encounter type log message added [WIP: To be tested and fixed properly]
- Bug Fixes:
. Model initialization code updated and removed from reinitialization process by Pirate_KK and Pieter Boelen
> Tailor Shop fixed and improved to check current period and don't display wrong-nation soldiers
. Officers equip Lockpicks, Clocks and Compasses by Pieter Boelen
. Use Default Profile if game loses Storyline Profileby Pieter Boelen
. Log messages when player ship fully cursed fixed by Pieter Boelen
- Code Updates:
. Periods System, including accurate nation and royalty names by Pirate_KK, updated by Pieter Boelen
> Early Explorers islands historically without settlements disabled
> Emissaries added for nations without towns: Holland and England use Antigua, Portugal uses Grenada
> Nation-specific town textures used depending on time period
. National ship stat modifiers rebalanced by Armada
. Citizen dialogs added by Pillat
GrandTurks, SantoDomingo, Havana, Marigot, Philipsburg, PoPrince, Santiago, Cayman, Oranjestad, Tortuga, Willemstad and Cartagena
. Flying Dutchman emerges from the depths effects and music improved by Pillat
. Use Tab when you have a Shotgun, Musket OR Jack Sparrow's pistol equipped to go into Shotgun Mode by Pieter Boelen
- Interface Updates:
. Select Storyline Interface selection filters and Custom Player Type fixed by Pieter Boelen
- Ship Model Updates:
. La Marianna cursed ghost ship improved by GhostOfDeath91
- Texture, Model and Sound Updates:
. Brown Build Default dialog interface improved by Cassadar
. Nation-specific town textures used depending on time period by Pieter Boelen
. "Fire Ship" ability icon improved by Pieter Boelen
. Cartagena town textures further improved by Pieter Boelen
- Storyline Updates:
. Bartolomeu Storyline: Cargo to Jean Maginot fixed by Pieter Boelen
That's what I thought. So I'll be going through it soon and taking out the more pedantic items.A lot is getting done so I see no need to condense every WIP log, but a full patch doesn't need every detail mentioned.
Let me know if it turns out too dark in the game as well.I only asked about the anvil because the screenie is so dark it makes it hard to tell what is there. And anvils were in use thousands of years before the Romans came along.
Build 14 Beta 3 WIP 18:
- Error Checking:
. Random ship encounter model not found log message added
. Encounter type log message added [WIP: To be tested and fixed properly]
- Bug Fixes:
. Model initialization code updated and removed from reinitialization process by Pirate_KK and Pieter Boelen
> Tailor Shop fixed and improved to check current period and don't display wrong-nation soldiers
. Officers equip Lockpicks, Clocks and Compasses by Pieter Boelen
. Use Default Profile if game loses Storyline Profileby Pieter Boelen
. Log messages when player ship fully cursed fixed by Pieter Boelen
- Code Updates:
. Periods System, including accurate nation and royalty names by Pirate_KK, updated by Pieter Boelen
> Early Explorers islands historically without settlements disabled
> Emissaries added for nations without towns: Holland and England use Antigua, Portugal uses Grenada
> Nation-specific town textures used depending on time period
. National ship stat modifiers rebalanced by Armada
. Citizen dialogs added by Pillat
GrandTurks, SantoDomingo, Havana, Marigot, Philipsburg, PoPrince, Santiago, Cayman, Oranjestad, Tortuga, Willemstad and Cartagena
. Flying Dutchman emerges from the depths effects and music improved by Pillat
. Use Tab when you have a Shotgun, Musket OR Jack Sparrow's pistol equipped to go into Shotgun Mode by Pieter Boelen
- Interface Updates:
. Select Storyline Interface selection filters and Custom Player Type fixed by Pieter Boelen
- Ship Model Updates:
. La Marianna cursed ghost ship improved by GhostOfDeath91
- Texture, Model and Sound Updates:
. Brown Build Default dialog interface improved by Cassadar
. Nation-specific town textures used depending on time period by Pieter Boelen
. "Fire Ship" ability icon improved by Pieter Boelen
. Cartagena town textures further improved by Pieter Boelen
- Storyline Updates:
. Bartolomeu Storyline: Cargo to Jean Maginot fixed by Pieter Boelen