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CoAS Combined Mod Version

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Its best to ask officer puppy about the annamaria mod since he did it.

All you need to do is move the files from the mods to the same folder but in the game directories, when asked to overwrite click yes and move on to the next. Kepping doing that till you have moved each and every file for every single folder. Some files might not ask you to overwrite anything that will be because they are new files added to the game, 99.9% of them will ask though. All files that are not changed will not be in the mods and thats the reason you should never overwrite any of the folders. Also its adviced to download any patches to the version you are using, since they will add new or improved features and fix any known bugs.
 
Anna should work fine since I created her running the COAS CM V2 w/ patches. Have you tried starting a new game?
 
I ran into a problem with two ships not been generated at see, but this time no beep sounds, the text was there saying shipXX does not have a name or something along those lines, i have looked through the Ship.H file since thats where i expected the problem to be, comparing the ships to each other i found a few mistakes i had made when fixing the ship.H file and have now fixed that, i will do some testing before uploading and double check everything is in order so this bug is once and for all fixed.

One other thing i have noticed, the boat waiting by the harbour which takes you too and from your ship is grey, the texture is not working for it.

The Schooner has a problem too, i don't know if its a new problem or not but when you enter first person view the crew are walking in the deck and you/camera is the same.

I have tried several times to get the Bounty to show up under a different name but every time it tried or i think it tried to generate the Bounty i had a CTD. Now the ship has its default name and works fine, makes you want to find this ship and blows holes in her for ben so damn picky. :rolleyes:

Not sure if its just me but i have noticed when looking at ships from a distance it seems they flicker or there rigging flickers between its normal texture to a dark shade of grey and back to the texture colour. I can't recall seeing that problem before but it might have been there just never noticed it.

I have a suggesting, is there a way to turn off the stats bar above ships without removing the feature, the reason i say this is because its annoying going into options and turning it off all the time and i think to be honest it takes away the need for the spy glass, the only thing a spy glass is usefull for at that point is seeing the ship up close, looking for ships, seeing calibure of gun, type ie, cannon/culverine they have onboard, how many guns it has mounted, what shot type they are using, how many crew, speed etc. But in truth i don't use most of the stats given. like speed i find it unrealistic to know what enemy ships speeds are, a guess is more realistic, crew onboard, in fact every stat is unrealistic since you would never know what shot type they would use till it was fired at you, you would never know how many crew was onboard till counting the dead (which isn't possible in game) you would not know straight away what calibure they was using or what type of cannon they had mounted till you was up close enough to see or they fired at you. I think we need to port over the realistic spy glass from POTC, at least then it makes the game far more realistic and i think in POTC that spy glass was a big hit no?
 
mod ...

i hv problem ..owe some money from moneylander at COAS ...and now i must 5x paid to him or i cant play again..can anybody help me?

He means he has taken money out for the moneylender in the City of Lost Ships. Anything you accept from this moneylender has to be paid back 5x the amount plus interest. Thus if you take out 100k it will then be 500k plus interest in return. (Though I have never accepted his money and paid him back that I can recall).

i owe for 1.000.000 and i think if i leave that moneylander at bottom of COAs ,he dont ever hunting me like this day... and must paid 5.000.000:willor i will be imortal but trap at tcnocity alone !!!!.:mi

Oh that explains it then, i can't remember ever taking a loan out myself so thats something i don't know about. It would be interesting to test and see how bad the bounty hunters become though and what ships they use.


its not about "man and ship"

its a gosh!! :d:
suddenly u just Warp to another place (tcnocity) and if u cant paid .forever u will be bail.

can u (mod) erase that ?so i can continue my story and not become history
 
Luke, I agree. The element of surprise is better and more realistic when you have no idea what the details of the ship is. It would be imposable to find out all that the spyglass shows. POTC is cool in that respect because you can turn the feature on or off. :keith
 
Well, I'm home for a little while today so I'll try to get a few things done. I hope to have one thing accomplished today and I'll upload it onto the FTP before I leave again.

@Luke159
The Bounty is that annoying huh? :facepalm Well, best to leave it as is then if it won't cooperate.

The boat that waits at the harbor has no texture? That's odd, it should work perfectly fine. Have you tried opening it in the GM editor and looking up what the name of the texture is and seeing if it's in you're textures folder?

As for the flickering, who knows, could be the game, could be you're hardware. I'm not sure if I ever noticed that issue in my game.

With the exception of a few character model changes and modified code to change some voices, nothing else has been changed in the COAS quest.

The spyglass would be a good idea. I think we should try to find the spyglass mod/files in POTC, see how it was done, then make the changes into it's COAS equivalent.
 
The spyglass would be a good idea. I think we should try to find the spyglass mod/files in POTC, see how it was done, then make the changes into it's COAS equivalent.

I have actually modified these in the past. It is rather simple, in "initItems.c" :

Code:
//SPYGLASSES

makeref(itm,Items[n]);
itm.id = "spyglass1";
itm.groupID = SPYGLASS_ITEM_TYPE;
itm.name = "itmname_spyglass1";
itm.describe = "itmdescr_spyglass1";
itm.picIndex = 14;
itm.picTexture = "ITEMS_6";
// boal 19.01.2004 -->
itm.price = 50;
itm.Weight = 1;

itm.Solder.rare = 0.1;
itm.Solder.min = 1;
itm.Solder.max = 1;

itm.Warrior.rare = 0.15;
itm.Warrior.min = 1;
itm.Warrior.max = 1;
// boal 19.01.2004 <--
itm.folder = "items";
itm.model = "spyglass4";
itm.scope.texture = "eye_BadTub.tga";
itm.scope.zoom = 2.5;
itm.scope.time_activate = 500;
itm.scope.time_update = 150;
itm.scope.show.nation = 1;
itm.scope.show.cannons = 0;
itm.scope.show.ship_name = 1;
itm.scope.show.ship_type = 1;
itm.scope.show.hull = 0;
itm.scope.show.sail = 0;
itm.scope.show.crew = 0;
itm.scope.show.speed = 1;
itm.scope.show.charge = 0;
itm.scope.show.cannontype = 0;
itm.scope.show.captain_skills = 0;
itm.minlevel = 1;
itm.rare = 0.1;
itm.ItemType = "SUPPORT";
n++;

All that has to be done is change the 0's = false and 1's = true to the desired results.
 
I don't have POTC installed any more, i needed to make room for the mods, i have 160 GB hard drive and i have used over 80% of it, FSX takes up over 30 GB's its self because of addons for it.

I noticed today when testing to make sure the ships been generated bug is fixed that when firing at the Enterprise hull there was no signs of damage to the ships hull, in fact i had to fire into the rigging to kill the crew which funny enough did not damage the sails and the reason for that is because i had to fire above the ships sails. This was from very close range, from distance i don't know how its effected but it made for some interesting skill building opertunities lol, luckily i was in a 44 gun Frigate with over 400 crew onboard so i was not at risk of been boarded, our hulls scrapped a few times because of how close we got to one another.

I was testing the new playable nation "pirates" its nice to be the predator however the French and Dutch was nutral towards me, why? The Spanish was agressive after i took there Frigate, they sent a fleet of 5 ships, a Frigate, Lydia, 2 Batavia's with 48IBs mounted on each of them and the Arabella with 36IBS mounted. I was just exiting Bermuda when they attacked me, i sailed into the small rocks sticking up out of the water thinking well hopping they would crash into one of them because it was starting to near nightfall. I saw the Frigate loose a mast as one of the Batavia's tried to turn which was a little funny and nice to see since that ship was matching my speed at that point, the quickest ship the Arabella was busy turning and firing all the time. Anyway my testing so far has shown good resaults with all ships so far been generated.

I will look check the boat and see what thexture is for it, if it hasn't been edited i can simply check the base game i have installed for such things and copy and paste its texture over, then add it to the mods folder just incase other's experiences this problem.

Back to the POTC spy glass, i will look through the POTC FTP and seeif i can find anything, but i can';t check the game its self, like i sail i uninstalled it and i have deleted all the builds for it, i should have moved them over to a back up hard drive i use but i wasn't thinking at the time. It would be nice to have that in COAS though, adds more realism to the game and increases the level of difficulty aswell.

I'm thinking if i look in the options folder and turn the stats bar off in there that will turn it off in game, i have already made a few changes, the key configuration, i like the arrow keys for real time sailing but even though its the same for the world map i have to use the WASD key's which is annoying. But when ever i start a new game the key assignments i made in the file are there from the start so i will turn off the stats bar via the options file and see if its possible to turn it back on in the game, if so then thats sorted out.

Ah thanks Saint-Ashley. :onya Now all we need to do is either make option that allows each and every stats to be turned on or off via a file or if possible ingame.
 
Both the patches links won't work, can someone upload them again, or link to me to where I can find them, I just re installed everything and I need the patch. thank you.
 
Both the patches links won't work, can someone upload them again, or link to me to where I can find them, I just re installed everything and I need the patch. thank you.

They should work, anyway here you go bud.

http://www.pyratesahoy.com/coas/COAS%20Combined%20Mod/
 
I have tried several times to get the Bounty to show up under a different name but every time it tried or i think it tried to generate the Bounty i had a CTD. Now the ship has its default name and works fine, makes you want to find this ship and blows holes in her for ben so damn picky. :rolleyes:

Sorry for my English.
I am adapting a French version of COAS Combined Mod version 2.

For the problem of Bounty, during my tests, in the shipyard, I noted that the name of the boat appears under the name of "prime" which is the French translation of bounty word.

Problem seems to come from the file common.ini in the directory
Resource / INI / Texts / Russian.
There are two lines carrying the same designation:
string = Bounty, "Bounty"

string = Loyality,"Loyalty"
string = Bounty, "Bounty" ------ >The only one who is translated by French word "prime"
string = Career,"Career"

and

string = Bounty,"Bounty"
string = BountyGen,"Bounty"
string = BountyAcc,"Bounty"
string = BountyDat,"Bounty"
 
Yes i saw them but i didn't think they woudl effect the name changes, maybe you are right and they do effect that ship after all it is the only ship that we can't change its name. Maybe changing the ships name from SHIP_BOUNTY to SHIP_ARMED_SHIP would work but that would require more editing to the ships files and i have no clue where to start fro that, so i will leave that for someone with experience in that area.
 
The HMS_Sophie is uploaded on the FTP under my file. :dance

Its hard to tell in the screen shots but somehow we have the vanilla ugly weapon textures back in the mod. :shrug
 
A few of the swords that had no equivalent in the mods are vanilla. The way you can tell is by looking at the icon, if its fancy looking its new, if its plain, its vanilla.
 
Anna should work fine since I created her running the COAS CM V2 w/ patches. Have you tried starting a new game?
Hm, I can't say what it is, I re installed my game and the mod and everything tried to put her in and nothing. I dont want to paste over the hero describe is that the problem, I thought it would mess with the mod?
 
That could is most likely you're problem, you have to install the herodescribe from the Anna mod into you're COAS game. It's essentially the same one as in V2, just with Anna in it. If you rather keep you're old hero describe, open up you're original, then open up the one included with the Anna mod, then just make the appropriate changes.
 
That could is most likely you're problem, you have to install the herodescribe from the Anna mod into you're COAS game. It's essentially the same one as in V2, just with Anna in it. If you rather keep you're old hero describe, open up you're original, then open up the one included with the Anna mod, then just make the appropriate changes.
Alright, it's been a weird one, The anna Hero file, makes all girls avail to play individually, but in the game, dont show up on f10 (cannot be hired in game)

So I tried the Patches version, and that does the same thing,

so i got a herodescription from the characters mod download file, and I got all the characters in f10 exept anamarie now.. I can play her as the main, but not hirable now. It just bugs me because I am usually pretty good at this sort of thing.. I changed her values to the 34th character... I changed it to 34 from 33 in the Hero_qty . I don't know what else to do.

*sigh*
 
The female characters disappearing as hire able officers is a bug that appeared in one of the patches I believe. It's been fixed in V3. I don't remember what exactly was changed. I know there is a thread on here somewhere about it which has the fix.

I'll be able to check for you this weekend perhaps if you don't find the answer before then.
 
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