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Grrrrr.... As the topic says!
Did it again and this time there were no problems. But I repeated exactly the same. Don't know where the reason is.
Grrrrr.... As the topic says!
Did it again and this time there were no problems. But I repeated exactly the same. Don't know where the reason is.
just one of many glitches. the good news is that you could keep the ship. i still use it, and it's an awesome little tub. my fleet is basically the flying dutchman and teh sea wolf. and not much is going to stand up to those two.
Grrrrr.... As the topic says!
Did it again and this time there were no problems. But I repeated exactly the same. Don't know where the reason is.
just one of many glitches. the good news is that you could keep the ship. i still use it, and it's an awesome little tub. my fleet is basically the flying dutchman and teh sea wolf. and not much is going to stand up to those two.
Blue bird seems to be better...
Grrrrr.... As the topic says!
Did it again and this time there were no problems. But I repeated exactly the same. Don't know where the reason is.
just one of many glitches. the good news is that you could keep the ship. i still use it, and it's an awesome little tub. my fleet is basically the flying dutchman and teh sea wolf. and not much is going to stand up to those two.
Blue bird seems to be better...
A couple years back ( game time ) when young Ian Stance thought he was a bad bastard and had the "Blue Bird" pinned against the Bermuda shore line and thought Yeah I got the "Blue Bird", guess I'll go whip the Captain and keep the ship. Yeah right . At a 14 level and really not all the sword experience He ( I ) got killed four different saves . Finally He thought to hell with it and with his three ships of two Galleons and a tough Corvette reworked via "Pirate settlement" 32X32 special, He just blew it to kingdom come. :2up
So now I can't have the "Blue Bird". WAH
if (iTest_ship == X) FillShipParamShipyard(NPChar, GenerateStoreShip(SHIP_XebekVML), "shipX");
Blue bird seems to be better...
What is "Arabella", and where is it? :?
if (iTest_ship == X) FillShipParamShipyard(NPChar, GenerateStoreShip(SHIP_ARABELLA), "shipX");
But... in my game (Italian) is "Cinco Llagas", the Spanish ship stolen from Blood in the yard of Bridgeton, for the escape...The Arabella is a 52 gunner Friget. ...What is "Arabella", and where is it? :?
Yeah, that's what it's called in the game. It's referred to as Arabella because that's what the model was originally called.But... in my game (Italian) is "Cinco Llagas", the Spanish ship stolen from Blood in the yard of Bridgeton, for the escape...The Arabella is a 52 gunner Friget. ...What is "Arabella", and where is it? :?
Or not?
Ah! Ok, thank you!Yeah, that's what it's called in the game. It's referred to as Arabella because that's what the model was originally called.
Ah! Ok, thank you!Yeah, that's what it's called in the game. It's referred to as Arabella because that's what the model was originally called.
And on this corvette of the quest CoAS, the Dog of War, someone has the features?
(speed, maneuverability, crew, guns ...)
Yes, it is generally random, not for the Flying Dutchmen and the Soleil, which have fixed stats:The quest ships have random stats so for example before boarding the Bluebird or any of the quest ships save your game and each time you load that save up you will see different stats, this is how some people have such good ships stats for those quest ships, after you are happy visit Bermuda to improve the ship stats even more, ie speed, monouverablility, max calibure etc. The total amount of guns however will never change, bellow is a list of the quest ships with there total cannons.
......
CAN U TELL ME HOW U GOT FLYING DUTCHMAN????I GOT SKELETON HAND..PLS TELL THE STEPS AFTER THAT..Grrrrr.... As the topic says!
Did it again and this time there were no problems. But I repeated exactly the same. Don't know where the reason is.
just one of many glitches. the good news is that you could keep the ship. i still use it, and it's an awesome little tub. my fleet is basically the flying dutchman and teh sea wolf. and not much is going to stand up to those two.
1. drink in tavern, ask for tavern storys..
2. after few times, ull get a mesage, that it was in the port
3. go for it.....and ull get sunk, u lose everything and officers, so buy them tartans and give Trinkets to your offic. Leave tartans/luggers with offic in port control (ucan save only 3, i think...so plan this well)
4. After your "miracle" survival, u r on random island without money and ship, so go to neatest town and work, steal, etc to make some money and buy ship. go collect ur crew.
5. go to Amatice shore and way through jungle, past inca temple, to pearl coast settlement (i think u ll have to have spanish patent, or villagers will runaway), and talk with White Boy
6.go and collect 666 cursed pearls (have to ask governors of any nation to work for them, hopping ull get a mission to defend a town from skeletons)\
7. go to White Boy....
8.Go to tavern and drink until u get aright answer
9.go to sea, and try to capture it...U'll need a LARGE and STRONG ship and min 400-500 sea dogs soliders for it
The Arabella is a 52 gunner Friget. Notably one of the best Frigat's. Can carry a decent amount of cargoand has nice speed too. But its how the Arabella looks that makes this Friget one of the best, as for getting her well there are two way's. The first requires you to start the game as Captain Blood as that is the only legit way to get the ship or you can do what i have done since i will never play as Captain Blood and thats to make the ship generated in shipyards and at sea. Bellow is the code that you would need to add into ShipsUtilites.C located in, Age of Pirates 2\Program\scripts. By adding the code bellow not forgetting to change the "X" to a value (see my previous post above for information on that) the save your file and load your game, you will not need to start a fresh game but if you visit the shipyard you will see this ship been generated there. You may have to use the savescum option which after entering the shipyard walk up to the owner and save the game, now speak with the owner if no luck load the game back up and speak with him again. Keep doing that till you see the Arabella which will not be called Arabella, the ship will be called Friget if you see the name Frigat check to make sure it can mount 52 cannons is it can then there is your Arabella. This is the only way to get the Arabella without doing the Captain Blood storyline. I know sad they made a ship only available via that storyline, it would have been better if you was playing as another character that the Arabella would be Captain Bloods ship so the ship is still atainable outside of the Captain Blood storyline.
Code:if (iTest_ship == X) FillShipParamShipyard(NPChar, GenerateStoreShip(SHIP_ARABELLA), "shipX");
iTest_ship = rand(2);
if (iTest_ship == 1)
{
FillShipParamShipyard(NPChar, GenerateStoreShip(SHIP_WAR_TARTANE), "ship2");
}
if (iTest_ship == 2)
{
FillShipParamShipyard(NPChar, GenerateStoreShip(SHIP_LUGGER), "ship2");
}
iTest_ship = rand(2);
if (iTest_ship == 1) FillShipParamShipyard(NPChar, GenerateStoreShip(SHIP_LUGGER), "ship3");
if (iTest_ship == 2) FillShipParamShipyard(NPChar, GenerateStoreShip(SHIP_SLOOP), "ship3");
iTest_ship = rand(3);
if (iTest_ship == 1) FillShipParamShipyard(NPChar, GenerateStoreShip(SHIP_SLOOP), "ship4");
if (iTest_ship == 2) FillShipParamShipyard(NPChar, GenerateStoreShip(SHIP_LUGGER), "ship4");
if (iTest_ship == 1) FillShipParamShipyard(NPChar, GenerateStoreShip(SHIP_ARABELLA), "ship1");
When you get metal hand, you've done step 2 twice. Anyway, I think you got to sleep in the tavern for something interesting to happen while you have metal hand
It might be worth mentioning that the Soleil Royal you generate never has 42 pounders, which only the french-questline one has. And obviously it would be a worthless ship with 32 pounders.Soley Royal
Cannon 112