alright, now that I know, i'll work at that once i have these books figured out...
After reading this post I did some brief figures but on a little bit different aspect of this, and that is the amount of time in the world map that it takes to travel from point a to b.
Using maps I was able to gauge that Nevis to Antigua was roughly 70 KM from land from the two closest land points (this is rounded and not exact of course) and 90 from Charleston. I Waited until the wind was hitting at my side so that is was not in front or in back just a perfect medium pace and it took me 36 hours and some change to go the distance.
So given 1 knot is 1.852 KPH and I need to go 90 KM that equals about 48hours that it should take me 3 knots should take just over 16 hours, 8 knots should take just a little over 6 hours
So looking at the figures posted above
worldMap.shipSpeedOppositeWind = 0.3;
worldMap.shipSpeedOverWind = 0.8;
I certainly don't think the .3 is .3 knots or the .8 is .8 knots so I gave them the values of 3 knots and 8 knots (for the purpose of effective math, I did not change the values in game)... I figure the wind blowing at my ship from the side angle gave me about 5.5 knots it should take me have only taken me just over 10 hours to get there and not the 36 that it did.
So considering all these elements I changed the worldMap.date.hourPerSec = 1.5; to something just a little over 1/3 of what it was to worldMap.date.hourPerSec = 0.4166666667;
Thus slowing the world map time. and keeping the ships icon movement the same.
And wouldn't you know it I made the same trip under the same circumstances in about 10 hours. Give or take.... though it is a science it is certainly not an exact one.
Any thoughts?