Lol.
Soon me hearties.
Soon me hearties.
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So I went in and checked what was under hood. I used the OBJ exporter in GM Viewer and then imported into 3DS Max. I can do that for some ships but not all of them (couldn't for the Bousolle1, but I could for the Colonial Frigate1).
Sure enough there are triangulation anomalies near the stern as well as the bow.
On the left the orginal mesh faceted, no smoothing (so I can see how the polys flow). On the right after correcting the polys, notice how it straightened out as well as it shades better.
Top half shows the geometry fixed so that the edge flows correct (I didn't fix the whole thing just enough so you can see the difference). Bottom shows original edge flow.
Now you might think, it's not a big deal. At certain angles particularly when looking through the spyglass at a ship in the distance, it can look really bad
Sadly I have no way to export the model from Max. Otherwise I'd correct all ships and optimize them (a lot of them are very inefficiently optimized).
Yes Yes, please Helldiver, we would love your help and could use a good modeler. Are you interested in fixing and/or porting ship models into the CoAS game? I will give you the tools and hopefully we can work together. Let me know.
That is not on the texture. It's a shadow created by something, I think it's the geometry.Something looks wrong with the above pic ... second last cannon, near cabin, shadow to the right or is that from the mast?