HundertzehnGustav
Watchman... up there, thinking.
I would recommend not allowing the Black Pearl and Flying Dutchman to show up at random; that's just weird.
--> +1 (i am a simulator dude, mysteries and ghosts are not of my personal taste)
As for ships of nation A captured by nation B, even though I agree that could happen in real life, I would recommend ignoring that for the modpack because it defeats the purpose of distinguishing between national ship types.
--> +1 for simplicitys sake.
In the PotC Build Mod, in Realistic Game Mode, the spyglass no longer tells you the nationality of ships (because a real spyglass doesn't), so then you're going to have to base your guess on the nationality on the ships' colour schemes, type and flags.
If that works properly, it does encourage players to apply the same thinking that captains back in the days would have to do. Is she friendly or not? Engage or not?
--> approve! havent tried that mod...
But AI ships do not put up false flags... the mystery of friend and foe is quickly resolved. inserting a "AI shows random flag" factor somewhere?
Constitution:
ah, i am not pissing on anybody´s work. t´was just a random thought. I see that a maximum of ships need to be used, because of the lack of Models. and ship types.
Now were the US of A active in the Carribeans back then? were they not busy banging their heads against each other? Ok, a few ammo supply runs to Cuba or Nevis maybe... the french assisting... US vs Brits outsailing eachother...
The only thing we can't do is change the amount of guns the ship has mounted without editing the GM files
--> THAT is one of my biggest desires for CoAS. at the moment not possible, i have to finish my studies and get my Certificate (IT tech, networking).
But maybe i should type "maya torrent" into the google searchbar sometime... :nk :764: ops ops
dont me!
--> +1 (i am a simulator dude, mysteries and ghosts are not of my personal taste)
As for ships of nation A captured by nation B, even though I agree that could happen in real life, I would recommend ignoring that for the modpack because it defeats the purpose of distinguishing between national ship types.
--> +1 for simplicitys sake.
In the PotC Build Mod, in Realistic Game Mode, the spyglass no longer tells you the nationality of ships (because a real spyglass doesn't), so then you're going to have to base your guess on the nationality on the ships' colour schemes, type and flags.
If that works properly, it does encourage players to apply the same thinking that captains back in the days would have to do. Is she friendly or not? Engage or not?
--> approve! havent tried that mod...
But AI ships do not put up false flags... the mystery of friend and foe is quickly resolved. inserting a "AI shows random flag" factor somewhere?
Constitution:
ah, i am not pissing on anybody´s work. t´was just a random thought. I see that a maximum of ships need to be used, because of the lack of Models. and ship types.
Now were the US of A active in the Carribeans back then? were they not busy banging their heads against each other? Ok, a few ammo supply runs to Cuba or Nevis maybe... the french assisting... US vs Brits outsailing eachother...
The only thing we can't do is change the amount of guns the ship has mounted without editing the GM files
--> THAT is one of my biggest desires for CoAS. at the moment not possible, i have to finish my studies and get my Certificate (IT tech, networking).
But maybe i should type "maya torrent" into the google searchbar sometime... :nk :764: ops ops
dont me!