<!--quoteo(post=179301:date=Jan 17 2007, 01:51 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Jan 17 2007, 01:51 PM) [snapback]179301[/snapback]</div><div class='quotemain'><!--quotec-->
Petros takes a bow <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid="
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What do you mean by that? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--quoteo(post=179301:date=Jan 17 2007, 01:51 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Jan 17 2007, 01:51 PM) [snapback]179301[/snapback]</div><div class='quotemain'><!--quotec-->
Hmmm the Mefisto/Missing Children is a long and very involved quest. It's almost like a second main quest.
And what do you get at the end? Other than the ship, if you don't sink it, you get a Squall! An uber sword here might fit in nicely.
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That might work, yes. But perhaps not give an uberblade here, but just a very good one; about just as good or a bit better than the Saber of Nicholas Sharp. This because you can get the Saber of Nicholas Sharp at the start of the game. The Missing Children quest takes a bit more time, so a blade that is a bit better than the Nicholas Sharp one would be in order. But not too good, because the player can still finish that quest early on in the game.
How do you get that squall during that quest anyway? It's been ages since I played it. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--quoteo(post=179301:date=Jan 17 2007, 01:51 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Jan 17 2007, 01:51 PM) [snapback]179301[/snapback]</div><div class='quotemain'><!--quotec-->
Remember that the idea is the player can collect a "hand full" over the course of 20-30 levels, and not dozens for the boarding party by level 5. Making it so that the player can barely get one ever, is going too far in the other direction.
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You got a point there. I thought we could limit the amount of uberblades to one of each in the game. But perhaps that is too limited.
<!--quoteo(post=179301:date=Jan 17 2007, 01:51 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Jan 17 2007, 01:51 PM) [snapback]179301[/snapback]</div><div class='quotemain'><!--quotec-->
I plan to have the player get a sword with a quest.
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<img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid="
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