@ Redbeard,
Interesting points! And nice to see another fan of Sid Meier's Pirates.
It might indeed add value to ship types that have better sailing properties against the wind, and make some of the square rigged ones a bit less attractive (if the player refuses to use the worldmap). I actually think that might be good, making less of a bigger is always better effect. Given the distribution of colonies and consumption of food supplies, I'm not sure that will be an issue here. Maybe in Pirates you had trouble because you were playing in early stages where the spanish controlled everything, and you angered them too much to use their ports. Here, there is a pretty even distribution of national ports.
Yes, the AI will be affected, in exactly the same way as the player. In fact, the system is entirely the same, but instead of a completely random wind direction that gets rolled ever hour or so, now the randomness has a tendency.
Merchant delivery missions are an interesting point. Might have to rely on the player to make decisions in that regard--not sure how easy it would be to have direction factor into the distance modifier. As for the time limits, I think they might be genrous enough anyway.
One note: this is sort of an inherently ironman limitation, because at least right now the World Map seems the same superfast speeds in all directions. I don't know how wind is supposed to work for worldmap sailing, I normally just play directsail, but my class 1 ship of the line test ship zips just as fast along the world map no matter the direction it seems. I can't imagine it would get tedious in any way for players using the world map.
But if a player does limit themselves to direct sail, I'd imagine the prefered trade route would be to sail north from barbados, then east hiting the islands and Zig zagging as needed, and then tacking southeast to hit the dutch held islands.
I wonder how many players limit themselves to direct sail only, and refuse to use the world map, who would be hesitant about this change? Do you use the worldmap Redbeard?
Because my thinking would be the default should be toggled on, and maybe an optional toggle to turn it off. The default that way because the only players that would really be bothered by it are direct sail only players who refuse to use the worldmap to make eastern journeys, and they would probably generally welcome the change to more accurately portray the wind.
Basically, for most players this shouldn't really effect their worldmap experience, it will just be an interesting new mechanic for when they drop into direct sail. For the hardcore directsail only player, they probably want the realism and additional strategic considerations.